[Map] PoolParty-area
#1

Map By ReApZ
Thank You Newbie Scripter For
Inspiring Me To Create More
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Features
Bar
Pool
Waterfall
Heliramp
_______________________
Screens


_____________________________________
Downloads
Solidfiles
PasteBin
_________________________________________
pawn Код:
//By ReApZ
        CreateDynamicObject(3115,-684.70288086,402.22344971,0.62499994,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-663.97601318,402.18029785,0.62499994,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-642.88861084,403.21832275,0.59999996,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-621.84808350,402.39926147,0.59999996,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-621.65411377,383.49298096,0.67499989,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-621.61914062,364.78952026,0.62499994,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-642.64422607,364.91574097,0.59999996,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-663.68157959,364.87884521,0.55000001,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-684.73400879,364.96374512,0.51974219,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-684.71044922,383.60052490,0.57499999,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-684.57910156,411.38598633,8.92499638,90.00000000,0.00000000,0.00000000); //
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        CreateDynamicObject(3115,-621.46813965,411.41021729,8.92499638,90.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-610.88598633,401.92361450,7.62811327,0.00000000,270.00000000,0.00000000); //
        CreateDynamicObject(3115,-611.44042969,383.29846191,7.78755522,0.00000000,270.00000000,0.00000000); //
        CreateDynamicObject(3115,-611.38867188,364.65417480,7.78755522,0.00000000,269.99450684,0.00000000); //
        CreateDynamicObject(3115,-621.77606201,355.38281250,8.92499638,270.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-642.78845215,355.30255127,8.92499638,269.99450684,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-663.85461426,355.26855469,8.92499638,269.99450684,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-684.89300537,355.21215820,8.92499638,269.99450684,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-695.47741699,364.62097168,7.78755522,0.00000000,90.00000000,0.00000000); //
        CreateDynamicObject(3115,-695.45080566,383.33456421,7.78755522,0.00000000,90.00000000,0.00000000); //
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        CreateDynamicObject(3115,-622.27642822,365.08517456,18.02497673,179.99450684,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-622.13214111,383.85812378,18.02497673,179.99450684,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-621.97802734,402.10568237,18.02497673,179.99450684,0.00000000,0.00000000); //
        CreateDynamicObject(3115,-643.06799316,402.09378052,18.02497673,179.99450684,0.00000000,0.00000000); //
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        CreateDynamicObject(16151,-669.47387695,410.25653076,1.27919912,0.00000000,0.00000000,89.32501221); //
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        CreateDynamicObject(1594,-690.65014648,384.72470093,1.37907267,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(1594,-686.98590088,386.64465332,1.37012458,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(1594,-684.95855713,382.98721313,1.36621547,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(1594,-687.04943848,378.32781982,1.35164011,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(897,-623.19580078,388.68572998,0.89588499,0.00000000,0.00000000,306.40499878); //
        CreateDynamicObject(897,-615.02844238,389.28912354,0.89588499,0.00000000,7.94000244,244.86853027); //
        CreateDynamicObject(897,-623.26129150,383.86044312,0.89588499,0.00000000,7.93762207,244.86328125); //
        CreateDynamicObject(897,-622.53759766,377.82092285,0.89588499,0.00000000,7.93762207,203.17822266); //
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        CreateDynamicObject(2780,-637.86486816,383.87402344,-8.50000000,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(3505,-627.38446045,380.68652344,-1.16026330,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(638,-675.26043701,377.84777832,0.90797091,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(638,-675.09765625,389.33319092,0.90797091,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(1255,-665.31756592,396.87432861,1.55043650,0.00000000,0.00000000,324.26995850); //
        CreateDynamicObject(1255,-660.14727783,397.56362915,1.52387452,0.00000000,0.00000000,324.26696777); //
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        CreateDynamicObject(12950,-689.86090088,356.61294556,15.03122330,0.00000000,0.00000000,91.04501343); //
        CreateDynamicObject(12950,-683.59454346,356.76763916,10.23121643,0.00000000,0.00000000,91.04370117); //
        CreateDynamicObject(12950,-677.38940430,356.80780029,5.43122530,0.00000000,0.00000000,91.04370117); //
        CreateDynamicObject(12950,-671.20428467,356.89672852,0.68122530,0.00000000,0.00000000,91.04370117); //
        CreateDynamicObject(11496,-699.72259521,362.74835205,18.12500954,0.00000000,0.00000000,0.00000000); //
        CreateDynamicObject(4874,-699.40747070,321.50781250,21.85953522,0.00000000,0.00000000,89.04501343); //
Reply
#2

Why dont you use walls instead of those big objects?? it make the map look terrible...
Reply
#3

wel cause thats actually how a cubic building looks in my region
Reply
#4

Not bad,you could of done better but this is pretty good.
Reply
#5

thank you
although i must admit i was sleepy at he moment when i created it
Reply
#6

Copied from https://sampforum.blast.hk/showthread.php?tid=418720
Reply
#7

dahelldo i have to put some kind of label in the map to make sure its mine?
Reply
#8

sorry for double posting
but cause of rockstar i will add my tag into every map i now make
Reply
#9

Rockstar128 I am his close friend who lives near him he showed me the mapping then me and him mapped this
Reply
#10

I like it, but there are some glitches in walls.
Reply
#11

ill fix them soon
Reply
#12

STOP COPYING THE MAPS FROM STREETRODZ GAMEMODE!!
DUDE!!!! -.-
Reply
#13

Nice.. keep it up!
Reply
#14

Quote:
Originally Posted by DeathFire
View Post
STOP COPYING THE MAPS FROM STREETRODZ GAMEMODE!!
DUDE!!!! -.-
So he didn't made it? Then it's pretty lame and a trash.
Reply
#15

Quote:
Originally Posted by Neonman
View Post
So he didn't made it? Then it's pretty lame and a trash.
Yep, he didn't make it!
You can easily download the gamemode, and see all of these maps there!
Reply
#16

Good map
Reply
#17

copied not your map .
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