[NL]Error :O
#1

Hey!

I have Copy a script from this page:

http://forum.sa-mp.com/index.php?topic=90702.0

But there are 6 errors!

Can anyone help me?

Errors:

warning 202: number of arguments does not match definition
penls.pwn(15936) : warning 217: loose indentation
penls.pwn(15945) : warning 217: loose indentation
Cpenls.pwn(15949) : warning 217: loose indentation
penls.pwn(15952) : warning 217: loose indentation
penls.pwn(15953) : warning 217: loose indentation
penls.pwn(15964) : error 029: invalid expression, assumed zero
penls.pwn(15965) : warning 217: loose indentation
penls.pwn(15976) : error 017: undefined symbol "ReturnUser"
penls.pwn(15981) : error 017: undefined symbol "PlayerCuffed"
penls.pwn(15981) : warning 215: expression has no effect
penls.pwn(15981) : error 001: expected token: ";", but found "]"
penls.pwn(15981) : error 029: invalid expression, assumed zero
penls.pwn(15981) : fatal error 107: too many error messages on one line

And the Pawno Codes:
Quote:

//-----------------------------------[CUFF]-----------------------------
if (strcmp(cmd, "/cuff", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || (playerid)))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Cannot use this while being in the Car !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerCuffed[giveplayerid] == 2)
{
SendClientMessage(playerid, COLOR_GREY, " player is all ready cuffed");
return 1;
}
if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, " You can't Cuff Cops !");
return 1;
}
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; }
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0, 0,0);
ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0, 0,0);
PlayerCuffed[giveplayerid] = 2;
PlayerCuffedTime[giveplayerid] = 300;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI!");
}
}
return 1;
}

//-----------------------------------[JAIL]------------------
if(strcmp(cmd, "/jail", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /jail [playerid/PartOfName] [time(minutes)]");
return 1;
}
new playa;
new money;
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
money = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 2)
{
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
GetPlayerName(playa, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You Jailed %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "* You were Jailed by Admin %s.", sendername);
SendClientMessage(playa, COLOR_LIGHTRED, string);
ResetPlayerWeapons(playa);
WantedPoints[playa] = 0;
PlayerInfo[playa][pJailed] = 1;
PlayerInfo[playa][pJailTime] = money*60;
SetPlayerInterior(playa, 6);
SetPlayerPos(playa, 835.5152,-2062.5933,64.6337);
format(string, sizeof(string), "You are jailed for %d minutes. Bail: Unable", money);
SendClientMessage(playa, COLOR_LIGHTBLUE, string);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}
//----------------------------------[TICKET]-----------------
f(strcmp(cmd, "/ticket", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] != 2)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Cop!");
return 1;
}
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not on Duty!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
return 1;
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Ticket Money can't be below 1 or higher then 99999 !"); return 1; }
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
return 1;
}
format(string, sizeof(string), "* You gave %s a Ticket costing $%d, reason: %s", giveplayer, moneys, (result));
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Officer %s has given you a Ticket costing $%d, reason: %s", sendername, moneys, (result));
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* Type /accept ticket, to accept it.");
TicketOffer[giveplayerid] = playerid;
TicketMoney[giveplayerid] = moneys;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
return 1;
}
}
return 1;
}
//------------------------------------[STUN]------------------------------
(strcmp(cmd, "/tazer", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Cannot use this while being in the Car !");
return 1;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(PlayerCuffed[suspect] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Player already Cuffed !");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
if(gTeam[suspect] == 2)
{
SendClientMessage(playerid, COLOR_GREY, " Cannot Tazer Cops / FBI / National Guard !");
return 1;
}
if(IsPlayerInAnyVehicle(suspect))
{
SendClientMessage(playerid, COLOR_GREY, " Suspect is in a Car, get him out first !");
return 1;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were Tazed by %s for 8 seconds.", sendername);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You Tazed %s for 8 seconds.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s shoots with his Tazer at %s, and tazed him.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Tazed", 2500, 3);
TogglePlayerControllable(suspect, 0);
PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 8;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one near you!");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI / National Guard !");
}
}//not connected
return 1;
}

Copy this to your Pawno, and you can see the errors.


Please help me... :<
Reply
#2

Most of warnings are loose identiation, it means your code identitation is fucked up.
The error about ReturnUser means you missed an include.
The error about the PlayerCuffed means you don't have a varieble with the name "PlayerCuffed"
Reply
#3

Quote:
Originally Posted by MenaceX^
Most of warnings are loose identiation, it means your code identitation is fucked up.
The error about ReturnUser means you missed an include.
The error about the PlayerCuffed means you don't have a varieble with the name "PlayerCuffed"
thank u

i know i have warnings.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)