#1

Hi, I do not now if this theme is in good section but, I got a problem, when I want to rebuild pawn into the amx, so this show me:
Код:
C:\Documents and Settings\PCDoma\Desktop\server\mt2.7.pwn(27) : fatal error 100: cannot read from file: "apache"

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
And I got apache allready at pawn and at amx, please help me.. THX
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#2

you need to put 'apache' in the pawno/includes folder.
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#3

thanks, but look at this:

http://i39.tinypic.com/2ykibnl.jpg

I dont now what is with that
please, help..
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#4

Quote:
Originally Posted by Lukass445
thanks, but look at this:

http://i39.tinypic.com/2ykibnl.jpg

I dont now what is with that
please, help..
Noob, put it in the INCLUDE FOLDER.
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#5

thanks, but I am not from any english speaking country, so i did not understand you.. sorry
It is all right, again sorry
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#6

Quote:
Originally Posted by SuperS0nic
Quote:
Originally Posted by Lukass445
thanks, but look at this:

http://i39.tinypic.com/2ykibnl.jpg

I dont now what is with that
please, help..
Noob, put it in the INCLUDE FOLDER.
Don't call him a noob, you were like this some time ago too.
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#7

closing the compiler and reopening helps alot
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#8

Hi, I have next problem , I learned tu put the object into the game, edit pawno ... but I do not now how to make ports in game, for example, user write /p 1 and it will port him to police station. I wait pretty tutorial and i want to now how many object can I put into the pawno... thanks
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#9

Well the first things you have to do to make a poort:

- Learn English (if you don't want to learn, then go <beep> yourself)
- Read English tutorials
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#10

ehm, thanks, and what is bad in this script please?
Код:
 	//---------------------------------------p 1
public OnPlayerCommandText(cmdtext, "/p 1", true) == 0)
{
   if(strcmp(cmdtext, "/p 1", true) == 0)
   new string[64];
   SetPlayerInterior(playerid, 0);
   SetPlayerPos(playerid, 1935,1917,121);
   format(string, sizeof(string), "Hrac %s se odwarpoval do /p 1", sendername);
   SendClientMessageToAll(0xAA3333AA, string);

   return 1;
}
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