random pos for NPC
#1

Hi, i want to create that the npc's will randomly change they position every hour, i have 4 npc's for that script, and i whant to add variable to them when they change they position, so every positinion need to have they variable, how to do that?

BTW i have this code without variable's:
pawn Код:
public:: Valanda( playerid )
{
    new Float:DyleriuSpawn[][4] =
    {
        { 308.1694,   -192.6254,  1.5781,  283.7243 },
        { 254.7924,   -158.8666,  1.5703,  29.9453  },
        { 243.6889,   -297.9287,  1.5781,  335.6656 },
        { 206.9716,   -102.9836,  4.8965,  89.1658  },
        { 309.9570,   45.7836,    2.8272,  258.9941 },
        { 644.3600,   -511.2609,  16.3359, 8.0116   },
        { 704.5399,   -612.6599,  16.3359, 9.2649   },
        { 819.0970,   -562.1505,  16.3359, 176.8763 },
        { 1254.4191,  241.4952,   19.5547, 13.9415  },
        { 1242.1256,  212.1650,   19.5547, 85.0688  },
        { 1310.7725,  165.4595,   20.4609, 205.8482 },
        { 1317.1860,  213.5444,   19.5547, 190.6865 },
        { 1337.3336,  203.7981,   19.5547, 174.0563 },
        { 2314.8311,  53.3478,    26.4812, 306.5975 },
        { 2259.4260,  64.7797,    26.4844, 249.5937 },
        { -2176.0603, -2421.4243, 30.6250, 201.1717 },
        { -2114.4004, -2422.6992, 30.6250, 124.1144 },
        { -2071.6045, -2565.0767, 30.6301, 14.9284  }

    };
    new npcname[ MAX_PLAYER_NAME ];
    GetPlayerName( playerid, npcname, sizeof( npcname ) );
    new rand = random( sizeof( DyleriuSpawn ) );
   
    if( !strcmp( npcname, "Dyleris1", true ) )// Stumdo dumus
    {
        SetPlayerPos( playerid, DyleriuSpawn[ rand ][ 0 ], DyleriuSpawn[ rand ][ 1 ], DyleriuSpawn[ rand ][ 2 ] );
        SetPlayerFacingAngle( playerid, DyleriuSpawn[ rand ][ 3 ] );
    }
    if( !strcmp( npcname, "Dyleris2", true ) )// Dumai, extazy
    {
        SetPlayerPos( playerid, DyleriuSpawn[ rand ][ 0 ], DyleriuSpawn[ rand ][ 1 ], DyleriuSpawn[ rand ][ 2 ] );
        SetPlayerFacingAngle( playerid, DyleriuSpawn[ rand ][ 3 ] );
    }
    if( !strcmp( npcname, "Dyleris3", true ) )// LSD
    {
        SetPlayerPos( playerid, DyleriuSpawn[ rand ][ 0 ], DyleriuSpawn[ rand ][ 1 ], DyleriuSpawn[ rand ][ 2 ] );
        SetPlayerFacingAngle( playerid, DyleriuSpawn[ rand ][ 3 ] );
    }
    if( !strcmp( npcname, "Dyleris4", true ) )//Visko
    {
        SetPlayerPos( playerid, DyleriuSpawn[ rand ][ 0 ], DyleriuSpawn[ rand ][ 1 ], DyleriuSpawn[ rand ][ 2 ] );
        SetPlayerFacingAngle( playerid, DyleriuSpawn[ rand ][ 3 ] );
    }
    return true;
}
pawn Код:
SetTimer( "Valanda", 1000, true );
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#2

For example use gettime..
Basically it is saving the time when you are using it and you can set it after each reset. (but remember once in a week to rr your server)
PlayerInfo[playerid][pCMDT] = 3600

pawn Код:
forward GlobalCheck();
public GlobalCheck()
{
    foreach(Player,i)
    {
        if(PlayerInfo[i][pCMDT] > 0)
            if(--PlayerInfo[i][pCMDT] < 1)
            {
                PlayerInfo[i][pCMDT] = 0;
                SendClientMessage(i,0xFFFFFFFF,"NPC is switching coords..");
            }
    }
    return 1;
}
+ you will need new npcrandom
coords1,
cords2,
coords3
;
I think it could work but not sure.

In that case use.. gettime or use timer.. Two things what you can use..
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#3

but my code isi't working with npc bots like i wrote it
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#4

Okay i might solve this situation but there is huge bug, i have this code:
pawn Код:
public:: Valanda( playerid )
{
    new Float:DyleriuSpawn1[ ][ 4 ] =
    {
        { 254.7924,-158.8666,1.5703,29.9453 },
        { 644.3600,-511.2609,16.3359,8.0116 },
        { 1310.7725,165.4595,20.4609,205.8482 },
        { 2259.4260,64.7797,26.4844,49.5937 }
    };
    new Float:DyleriuSpawn2[ ][ 4 ] =
    {
        { 243.6889,-297.9287,1.5781,335.6656 },
        { 704.5399,-612.6599,16.3359,9.2649 },
        { 1317.1860,213.5444,19.5547,190.6865 },
        { -2176.0603,-2421.4243,30.6250,201.1717 }
    };
    new Float:DyleriuSpawn3[ ][ 4 ] =
    {
        { 206.9716,-102.9836,4.8965,89.1658 },
        { 819.0970,-562.1505,16.3359,176.8763 },
        { 1337.3336,203.7981,19.5547,174.0563 },
        { -2114.4004,-2422.6992,30.6250,124.1144 }
    };
    new Float:DyleriuSpawn4[ ][ 4 ] =
    {
        { 309.9570,45.7836,2.8272,258.9941 },
        { 1242.1256,212.1650,19.5547,85.0688 },
        { 2314.8311,53.3478,26.4812,306.5975 },
        { -2071.6045,-2565.0767,30.6301,14.9284 }
    };
    new npcname[ MAX_PLAYER_NAME ];
    GetPlayerName( playerid, npcname, sizeof( npcname ) );
    new rand1 = random( sizeof( DyleriuSpawn1 ) );
    new rand2 = random( sizeof( DyleriuSpawn2 ) );
    new rand3 = random( sizeof( DyleriuSpawn3 ) );
    new rand4 = random( sizeof( DyleriuSpawn4 ) );

    if( !strcmp( npcname, "Dyleris1", true ) )// Stumdo dumus
    {
        SetPlayerPos( playerid, DyleriuSpawn1[ rand1 ][ 0 ],DyleriuSpawn1[ rand1 ][ 1 ],DyleriuSpawn1[ rand1 ][ 2 ] );
        SetPlayerFacingAngle( playerid, DyleriuSpawn1[ rand1 ][ 3 ] );
    }
    if( !strcmp( npcname, "Dyleris2", true ) )// Dumai, extazy
    {
        SetPlayerPos( playerid, DyleriuSpawn2[ rand2 ][ 0 ],DyleriuSpawn2[ rand2 ][ 1 ],DyleriuSpawn2[ rand2 ][ 2 ] );
        SetPlayerFacingAngle( playerid, DyleriuSpawn2[ rand2 ][ 3 ] );
    }
    if( !strcmp( npcname, "Dyleris3", true ) )// LSD
    {
        SetPlayerPos( playerid, DyleriuSpawn3[ rand3 ][ 0 ],DyleriuSpawn3[ rand3 ][ 1 ],DyleriuSpawn3[ rand3 ][ 2 ] );
        SetPlayerFacingAngle( playerid, DyleriuSpawn3[ rand3 ][ 3 ] );
    }
    if( !strcmp( npcname, "Dyleris4", true ) )//Visko
    {
        SetPlayerPos( playerid, DyleriuSpawn4[ rand4 ][ 0 ],DyleriuSpawn4[ rand4 ][ 1 ],DyleriuSpawn4[ rand4 ][ 2 ] );
        SetPlayerFacingAngle( playerid, DyleriuSpawn4[ rand4 ][ 3 ] );
    }
    return true;
}
but only the first one bot whose first connect's the server is changing his position, others just standing in spawn position, how to solve that?
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#5

help please
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