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I've always heard people fighting about how terrible RakNet is and what not. Is SA:MP ever going to figure out their own style of connectivity? Or simply always use it?
Well, no. Firstly, crafting things like RakNet require YEARS of experience, hard work and dedication. You also need to keep track of things like the connectivity from the player to the server, packets, and other things.
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Quote:
Originally Posted by Emmet_
Well, no. Firstly, crafting things like RakNet require YEARS of experience, hard work and dedication. You also need to keep track of things like the connectivity from the player to the server, packets, and other things.
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I believe something could be done. I mean, of course it would take work. But with great patience comes great things.
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Why devote hundreds of man-hours to creating something identical to Raknet, when it already exists and is usable?
Those hours can be spent far more productively
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Quote:
Originally Posted by Si|ent
Why devote hundreds of man-hours to creating something identical to Raknet, when it already exists and is usable?
Those hours can be spent far more productively
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You didn't take your time to read. I didn't mean literally a copy of Raknet. Just, something more useful for SA:MP.
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Quote:
Originally Posted by Isolated
Yeah, I agree with Akira297. What he/she is saying is completely understandable, maybe by using SA:MPs own connection handler, desync could finally be reduced and gameplay improved massively with better connections to servers etc... It's all well and good saying
But Desync has to be one of the most talked about issue since SA:MP first originated, but hasn't really had to much work around on fixing it.
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This. - This is someone who takes the time in reading.
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Quote:
Originally Posted by Potassium
Personally I would be pretty sad if the lag was ever "fixed". It's what makes SA-MP, SA-MP.
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Yes^ I couldn't imagine SA-MP without the desync issues :P I've actually grown to love them, even though they are a pain in the ass. It's a love/hate thing <3
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Quote:
Originally Posted by BigETI
lag != desync
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Exactly. Desync issues get rather annoying.