21.04.2009, 21:21
Hey, I Made This Filter Script Called Snach'sDm
i would like some help becouse it keeps disabling all the commands when i try to use it.... ANYHELP?
Code:
yup i just gave it all away
(i dont really care it was easy to make)
i would like some help becouse it keeps disabling all the commands when i try to use it.... ANYHELP?
Code:
Код:
new Playersticked[200]; new Float:PlayerstickData[200][3]; #include <a_samp> new playersticked[MAX_PLAYERS] = 0; #pragma tabsize 0 #define FILTERSCRIPT #define COLOR_YELLOW 0xFFFF00AA #define COLOR_BRIGHTRED 0xFF0000AA #define COLOR_GREEN 0x33AA33AA #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 new SnachsDm; //Originaly Made For SNdm By Snach //--------------------------------------------------------------------------------------------------// public OnFilterScriptInit() { print("---------------------------------------------------"); print("---------------------------------------------------"); SnachsDm = CreateObject(18259, 1966.6487,1514.3054,25.2428, 0.0000, 0.0000, 0.0000); return 1; } //--------------------------------------------------------------------------------------------------// IsPlayerInCube(playerid, Float:xmin, Float:ymin, Float:zmin, Float:xmax, Float:ymax, Float:zmax) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); if(x > xmin && y > ymin && z > zmin && x < xmax && y < ymax && z < zmax)return 1; return 0; } public OnFilterScriptExit() { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/SnAcHhelp", true)==0){ if(IsPlayerAdmin(playerid)){ SendClientMessage(playerid, COLOR_YELLOW, "--- Snach commands ---"); SendClientMessage(playerid, COLOR_BRIGHTRED, "/Snachup /snachdown /snachright /snachleft /snachforwards /snachbackwards"); SendClientMessage(playerid, COLOR_BRIGHTRED, "/teleporttosnach /snachreset /getsnachhere /movesnachhere /nukesnach"); }if(!IsPlayerAdmin(playerid)){ SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!"); }return 1;} if (strcmp(cmdtext, "/SnAcHup", true)==0){ if(IsPlayerAdmin(playerid)){ new Float:x, Float:y, Float:z; GetObjectPos( SnachsDm, x, y, z ); MoveObject( SnachsDm, x, y, z+15, 5.0 ); SendClientMessage(playerid, 0x33AA33AA, "Snachs Dm House is going up now!"); }if(!IsPlayerAdmin(playerid)){ SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!");} return 1;} if (strcmp(cmdtext, "/nukesnach", true)==0){if(IsPlayerAdmin(playerid)){ new Float:x, Float:y, Float:z; GetObjectPos( SnachsDm, x, y, z ); CreateExplosion(x, y, z-3, 6, 80.0); CreateExplosion(x+3, y, z-3, 6, 80.0); CreateExplosion(x, y+6, z-3, 6, 80.0); CreateExplosion(x, y+3, z-3, 6, 80.0); CreateExplosion(x+6, y, z-3, 6, 80.0); CreateExplosion(x+6, y+6, z-3, 6, 80.0); CreateExplosion(x+5, y+6, z-3, 6, 80.0); SendClientMessage(playerid, 0x33AA33AA, "You have nuked snach!");} if(!IsPlayerAdmin(playerid)){ SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!");} return 1;} if (strcmp(cmdtext, "/snachdown", true)==0){if(IsPlayerAdmin(playerid)){ new Float:x, Float:y, Float:z; GetObjectPos( SnachsDm, x, y, z ); MoveObject( SnachsDm, x, y, z-25, 5.0 ); SendClientMessage(playerid, 0x33AA33AA, "Snach is going down now!");} if(!IsPlayerAdmin(playerid)){ SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!");} return 1;} if (strcmp(cmdtext, "/SnAcHright", true)==0){if(IsPlayerAdmin(playerid)){ new Float:x, Float:y, Float:z; GetObjectPos( SnachsDm, x, y, z ); MoveObject( SnachsDm, x+15, y, z, 2.0 ); SendClientMessage(playerid, 0x33AA33AA, "Snach is going to the right now!");} if(!IsPlayerAdmin(playerid)){ SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!");} return 1; } if (strcmp(cmdtext, "/SnAcHleft", true)==0) { if(IsPlayerAdmin(playerid)) { new Float:x, Float:y, Float:z; GetObjectPos( SnachsDm, x, y, z ); MoveObject( SnachsDm, x-15, y, z, 2.0 ); SendClientMessage(playerid, 0x33AA33AA, "The SnAcH is going to the left now!"); } if(!IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!"); } return 1; } if (strcmp(cmdtext, "/SnAcHforwards", true)==0) { if(IsPlayerAdmin(playerid)) { new Float:x, Float:y, Float:z; GetObjectPos( SnachsDm, x, y, z ); MoveObject( SnachsDm, x, y+15, z, 5.0 ); SendClientMessage(playerid, 0x33AA33AA, "The SnAcH is going forwards now!"); } if(!IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!"); } return 1; } if (strcmp(cmdtext, "/SnAcHbackwards", true)==0) { if(IsPlayerAdmin(playerid)) { new Float:x, Float:y, Float:z; GetObjectPos( SnachsDm, x, y, z ); MoveObject( SnachsDm, x, y-15, z, 5.0 ); SendClientMessage(playerid, 0x33AA33AA, "The SnAcH is going backwards now!"); } if(!IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!"); } return 1; } if(strcmp(cmdtext, "/SnAcHreset", true)==0) { if(IsPlayerAdmin(playerid)) { SetObjectPos( SnachsDm, 1966.6487,1514.3054,25.2428 ); SendClientMessage(playerid, 0x33AA33AA, "The SnAcH has been succesfully reset to its original place!"); } if(!IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!"); } return 1; } if(strcmp(cmdtext, "/getSnAcHhere", true)==0) { if(IsPlayerAdmin(playerid)) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); SetObjectPos(SnachsDm, x+3, y+2, z+11); SendClientMessage(playerid, 0x33AA33AA, "The SnAcH has been teleported to you!"); } if(!IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!"); } return 1; } ////////////////////////////////// if(strcmp(cmdtext, "/stick", true)==0) { new Float:oX, Float:oY, Float:oZ; new Float:pX, Float:pY, Float:pZ; new Float:dX, Float:dY, Float:dZ; GetObjectPos(SnachsDm, oX, oY, oZ); if(IsPlayerInCube(playerid, oX-25.0, oY-25.0, oZ-15.0, oX+25.0, oY+25.0, oZ+15.0)){ GetPlayerPos(playerid, pX, pY, pZ); dX=floatsub(pX, oX); dY=floatsub(pY, oY); dZ=floatsub(pZ, oZ); Playersticked[playerid]=true; PlayerstickData[playerid][0]=dX; PlayerstickData[playerid][1]=dY; PlayerstickData[playerid][2]=dZ; } return true; } if(strcmp(cmdtext, "/unstick", true)==0) Playersticked[playerid]=true; return true; if(strcmp(cmdtext, "/moveSnAcHhere", true)==0) { if(IsPlayerAdmin(playerid)) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); MoveObject(SnachsDm, x+3, y+2, z+11, 15.0); SendClientMessage(playerid, 0x33AA33AA, "The SnAcH has been moved to you!"); } if(!IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!"); } return 1; } if(strcmp(cmdtext, "/teleport", true)==0) { if(IsPlayerAdmin(playerid)) { SetPlayerInterior(playerid, 0 ); SetPlayerPos(playerid, 1966.6487,1514.3054,27.2428); SendClientMessage(playerid, COLOR_GREEN, "You have been teleported to the SnAcH!"); } if(!IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You have to be a rcon admin to use this command!"); } return 1; } return 0; }
(i dont really care it was easy to make)