Default clock is not being disabled
#1

I've added the following code under OnPlayerConnect:

pawn Код:
TogglePlayerClock(playerid, false);
However, the default SA:MP clock is still showing. How can I fix this issue?
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#2

You may have the gl_realtime FS loaded. Or check the other filterscripts you have
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#3

Wow, stupid me. I totally forgot about that. Thanks alot, Dobbys.
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#4

Actually if you do not use that function at all, then it will not show the clock (unless it's used somewhere else - in other script).
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#5

I was not using that function anywhere, but the default clock kept showing.
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