[Map] DYNAMIC HOUSES
#1

UPDATE:Windows,Static Doors

Код:
RemoveBuildingForPlayer(playerid, 3563, 2063.1328, -1731.7813, 15.2734, 0.25);
RemoveBuildingForPlayer(playerid, 3559, 2021.1328, -1702.8203, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3562, 2061.7031, -1717.2734, 15.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3559, 2018.2422, -1732.1719, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3561, 2020.5859, -1717.1875, 15.0938, 0.25);
RemoveBuildingForPlayer(playerid, 5633, 2089.3594, -1643.9297, 18.2188, 0.25);
RemoveBuildingForPlayer(playerid, 5670, 2059.8672, -1701.2500, 15.9609, 0.25);
RemoveBuildingForPlayer(playerid, 3558, 2018.2422, -1732.1719, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3556, 2020.5859, -1717.1875, 15.0938, 0.25);
RemoveBuildingForPlayer(playerid, 3558, 2021.1328, -1702.8203, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3582, 2061.7031, -1717.2734, 15.2031, 0.25);
RemoveBuildingForPlayer(playerid, 5421, 2059.8672, -1701.2500, 15.9609, 0.25);
RemoveBuildingForPlayer(playerid, 3555, 2063.1328, -1731.7813, 15.2734, 0.25);
RemoveBuildingForPlayer(playerid, 1498, 2064.5781, -1704.2969, 13.3438, 0.25);
CreateObject(19509, 2065.08643, -1730.07544, 15.20000,   0.00000, 0.00000, 270.00000);
CreateObject(19510, 2065.08862, -1730.07544, 15.24000,   0.00000, 0.00000, 270.00000);
CreateObject(19505, 2058.66284, -1718.04993, 14.55830,   0.00000, 0.00000, 180.00000);
CreateObject(19506, 2058.66138, -1718.04590, 14.56000,   0.00000, 0.00000, 180.00000);
CreateObject(19507, 2062.76782, -1703.03784, 14.80860,   0.00000, 0.00000, 180.00000);
CreateObject(19508, 2062.78149, -1703.03455, 14.80000,   0.00000, 0.00000, 180.00000);
CreateObject(19511, 2027.75073, -1702.53894, 15.28080,   0.00000, 0.00000, 270.00000);
CreateObject(19512, 2027.75000, -1702.54004, 15.28000,   0.00000, 0.00000, 270.00000);
CreateObject(19505, 2023.72485, -1717.31641, 14.55830,   0.00000, 0.00000, 0.00000);
CreateObject(19506, 2023.72998, -1717.31567, 14.56000,   0.00000, 0.00000, 0.00000);
CreateObject(19509, 2021.49695, -1730.12317, 15.20000,   0.00000, 0.00000, 90.00000);
CreateObject(19510, 2021.49475, -1730.12000, 15.24000,   0.00000, 0.00000, 90.00000);
CreateObject(1498, 2068.62402, -1730.68909, 13.15110,   0.00000, 0.00000, 90.00000);
CreateObject(1498, 2059.29370, -1731.37610, 12.57510,   0.00000, 0.00000, 90.00000);
CreateObject(1498, 2064.73853, -1717.63025, 12.57510,   0.00000, 0.00000, 90.00000);
CreateObject(1498, 2051.00879, -1715.63147, 12.57510,   0.00000, 0.00000, 90.00000);
CreateObject(1498, 2056.46655, -1707.33203, 12.57510,   0.00000, 0.00000, 90.00000);
CreateObject(1498, 2067.80518, -1705.18311, 12.57510,   0.00000, 0.00000, 90.00000);
CreateObject(1498, 2031.44922, -1721.51990, 12.57510,   0.00000, 0.00000, 90.00000);
CreateObject(1498, 2017.64331, -1719.48181, 12.57510,   0.00000, 0.00000, 90.00000);
CreateObject(1498, 2018.07336, -1731.03369, 13.15110,   0.00000, 0.00000, 90.00000);
CreateObject(1498, 2027.28308, -1730.28308, 12.57510,   0.00000, 0.00000, 90.00000);
CreateObject(1498, 2022.39380, -1701.37524, 13.20000,   0.00000, 0.00000, 0.00000);
CreateObject(1498, 2033.71521, -1706.78503, 13.30000,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2024.40820, -1704.29492, 13.84530,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2021.80652, -1699.78088, 14.42130,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2021.80652, -1699.78088, 14.42130,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2027.31995, -1707.62964, 14.42130,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 2031.50183, -1707.68188, 14.42130,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 2033.76245, -1702.94800, 14.42130,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2033.64661, -1699.75659, 14.42130,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2031.50171, -1714.56543, 13.55730,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2029.21875, -1723.55969, 13.55730,   0.00000, 90.00000, 0.00000);
CreateObject(1649, 2026.07739, -1723.53967, 13.55730,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 2022.51758, -1723.50879, 13.55730,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 2019.77209, -1723.53772, 13.55730,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 2017.54614, -1721.33215, 13.55730,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2017.61963, -1713.87170, 13.55730,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2019.77942, -1711.63831, 13.55730,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 2018.09607, -1727.56763, 14.13330,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2018.13367, -1732.75659, 14.13330,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2068.57690, -1727.58557, 14.13330,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2068.51685, -1732.87781, 14.13330,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2064.78052, -1721.55811, 14.13330,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2064.75854, -1714.07324, 14.13330,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2062.95386, -1711.82166, 13.84530,   0.00000, 90.00000, 0.00000);
CreateObject(1649, 2059.36792, -1711.84155, 14.13330,   0.00000, 90.00000, 0.00000);
CreateObject(1649, 2056.02856, -1711.87280, 14.13330,   0.00000, 90.00000, 0.00000);
CreateObject(1649, 2052.86157, -1711.84497, 13.84530,   0.00000, 90.00000, 0.00000);
CreateObject(1649, 2050.92358, -1721.10620, 13.55730,   0.00000, 90.00000, 90.00000);
CreateObject(1649, 2067.83643, -1706.81714, 14.13330,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2067.83130, -1699.99146, 14.13330,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2065.04614, -1697.05078, 14.13330,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 2056.35327, -1700.23010, 14.13330,   0.00000, 0.00000, 90.00000);
CreateObject(1649, 2066.12109, -1709.54248, 13.55730,   0.00000, 90.00000, 0.00000);
CreateObject(1649, 2063.50903, -1709.51709, 14.13330,   0.00000, 90.00000, 0.00000);
CreateObject(1649, 2060.40747, -1709.58374, 14.13330,   0.00000, 90.00000, 0.00000);
CreateObject(1649, 2058.09570, -1709.54187, 13.55730,   0.00000, 90.00000, 0.00000);
NORMAL MAP
Hi it's GreenStalker here and i am giving you my mapping of dynamic houses. Now i have seen servers say they have dynamic houses but i think this is the thing. But this is only the house no interior is done so if you want you can do it yourself or PM me and i will create interior. Thank you.






DYNAMIC OBJECTS CODES
Код:
RemoveBuildingForPlayer(playerid, 3563, 2063.1328, -1731.7813, 15.2734, 0.25);
RemoveBuildingForPlayer(playerid, 3559, 2021.1328, -1702.8203, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3562, 2061.7031, -1717.2734, 15.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3559, 2018.2422, -1732.1719, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3561, 2020.5859, -1717.1875, 15.0938, 0.25);
RemoveBuildingForPlayer(playerid, 5633, 2089.3594, -1643.9297, 18.2188, 0.25);
RemoveBuildingForPlayer(playerid, 5670, 2059.8672, -1701.2500, 15.9609, 0.25);
RemoveBuildingForPlayer(playerid, 3558, 2018.2422, -1732.1719, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3556, 2020.5859, -1717.1875, 15.0938, 0.25);
RemoveBuildingForPlayer(playerid, 3558, 2021.1328, -1702.8203, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3582, 2061.7031, -1717.2734, 15.2031, 0.25);
RemoveBuildingForPlayer(playerid, 5421, 2059.8672, -1701.2500, 15.9609, 0.25);
RemoveBuildingForPlayer(playerid, 3555, 2063.1328, -1731.7813, 15.2734, 0.25);
RemoveBuildingForPlayer(playerid, 1498, 2064.5781, -1704.2969, 13.3438, 0.25);
CreateDynamicObject(19509, 2065.08643, -1730.07544, 15.20000,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(19510, 2065.08862, -1730.07544, 15.24000,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(19505, 2058.66284, -1718.04993, 14.55830,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(19506, 2058.66138, -1718.04590, 14.56000,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(19507, 2062.76782, -1703.03784, 14.80860,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(19508, 2062.78149, -1703.03455, 14.80000,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(19511, 2027.75073, -1702.53894, 15.28080,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(19512, 2027.75000, -1702.54004, 15.28000,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(19505, 2023.72485, -1717.31641, 14.55830,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19506, 2023.72998, -1717.31567, 14.56000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19509, 2021.49695, -1730.12317, 15.20000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19510, 2021.49475, -1730.12000, 15.24000,   0.00000, 0.00000, 90.00000);



NORMAL OBIJECTS
Код:
RemoveBuildingForPlayer(playerid, 3563, 2063.1328, -1731.7813, 15.2734, 0.25);
RemoveBuildingForPlayer(playerid, 3559, 2021.1328, -1702.8203, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3562, 2061.7031, -1717.2734, 15.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3559, 2018.2422, -1732.1719, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3561, 2020.5859, -1717.1875, 15.0938, 0.25);
RemoveBuildingForPlayer(playerid, 5633, 2089.3594, -1643.9297, 18.2188, 0.25);
RemoveBuildingForPlayer(playerid, 5670, 2059.8672, -1701.2500, 15.9609, 0.25);
RemoveBuildingForPlayer(playerid, 3558, 2018.2422, -1732.1719, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3556, 2020.5859, -1717.1875, 15.0938, 0.25);
RemoveBuildingForPlayer(playerid, 3558, 2021.1328, -1702.8203, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3582, 2061.7031, -1717.2734, 15.2031, 0.25);
RemoveBuildingForPlayer(playerid, 5421, 2059.8672, -1701.2500, 15.9609, 0.25);
RemoveBuildingForPlayer(playerid, 3555, 2063.1328, -1731.7813, 15.2734, 0.25);
RemoveBuildingForPlayer(playerid, 1498, 2064.5781, -1704.2969, 13.3438, 0.25);
CreateObject(19509, 2065.08643, -1730.07544, 15.20000,   0.00000, 0.00000, 270.00000);
CreateObject(19510, 2065.08862, -1730.07544, 15.24000,   0.00000, 0.00000, 270.00000);
CreateObject(19505, 2058.66284, -1718.04993, 14.55830,   0.00000, 0.00000, 180.00000);
CreateObject(19506, 2058.66138, -1718.04590, 14.56000,   0.00000, 0.00000, 180.00000);
CreateObject(19507, 2062.76782, -1703.03784, 14.80860,   0.00000, 0.00000, 180.00000);
CreateObject(19508, 2062.78149, -1703.03455, 14.80000,   0.00000, 0.00000, 180.00000);
CreateObject(19511, 2027.75073, -1702.53894, 15.28080,   0.00000, 0.00000, 270.00000);
CreateObject(19512, 2027.75000, -1702.54004, 15.28000,   0.00000, 0.00000, 270.00000);
CreateObject(19505, 2023.72485, -1717.31641, 14.55830,   0.00000, 0.00000, 0.00000);
CreateObject(19506, 2023.72998, -1717.31567, 14.56000,   0.00000, 0.00000, 0.00000);
CreateObject(19509, 2021.49695, -1730.12317, 15.20000,   0.00000, 0.00000, 90.00000);
CreateObject(19510, 2021.49475, -1730.12000, 15.24000,   0.00000, 0.00000, 90.00000);
Reply
#2

That's pretty nice. Could of been a tad-bit nicer. Mailbox's for the houses, maybe some trash-cans out front?
Reply
#3

Nice job but please add more objects in the interior...It would be awesome!!!

P.S: Add a door too. All houses should have doors.
Reply
#4

Will in next update also i will add more houses in area.
Reply
#5

I agreed with them, Put mailbox infront of those houses also Mailbox, and yeah, Doors.

Also : If you can put stuffs inside like furniture or something
Reply
#6

Quote:
Originally Posted by GreenSt4lker
Посмотреть сообщение
Will in next update also i will add more houses in area.
This. The update will probably be tomorow because i got no time now.
Reply
#7

Updated: Doors,Windows.
Next update: Interior,Exterior and ect.
Reply
#8

Ty.
Reply
#9

Nice
Reply
#10

Ty.
Reply


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