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So, I've tried many ways to convert quaternion rotation to 3-dimensional angles, but none of them solve gimbal lock problem properly. At some angles I get NaN (not a number) values. Any good solutions for this?
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I think he's trying to convert San Andreas object positions quattoeuler won't work for those objects. If that is what your trying to do I'll dig out the function for it.
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I think I have that code on my old harddrive so it would be a lot of effort for me to retrieve unfortunately I'll have to do it after the weekend if you still need the code PM me on Sunday to remind me.