17.04.2009, 14:30
<Not solved> Look at my last reply
public GetClosestCarWithModel(playerid, model) { if (!IsPlayerConnected(playerid)) { return -1; } new Float:prevdist = 100000.000; new prevcar; for (new carid = 0; carid < MAX_VEHICLES; carid++) { if(GetVehicleModel(carid) == model) { new Float:dist = GetDistanceToCar(playerid,carid); if ((dist < prevdist)) { prevdist = dist; prevcar = carid; } } } return prevcar; }
public GetClosestCarWithModel(playerid, model)
{
if (!IsPlayerConnected(playerid))
{
return -1;
}
new Float:prevdist = 100000.000;
new prevcar;
for (new carid = 0; carid < MAX_VEHICLES; carid++)
{
if(!IsAnyPlayerInVehicle(carid))
{
if(GetVehicleModel(carid) == model)
{
new Float:dist = GetDistanceToCar(playerid,carid);
if ((dist < prevdist))
{
prevdist = dist;
prevcar = carid;
}
}
}
}
return prevcar;
}
stock IsAnyPlayerInVehicle(vehicleid)
{
for(new i=0; i<MAX_PLAYERS; i++)
if(IsPlayerInVehicle(i,vehicleid)) return 1;
return 0;
}