[Map] Casa Death
#1

Prints^^

http://imgur.com/Dl6j6ST,aJDjSZI,q5kE1fB#0

Objetos
pawn Код:
CreateObject(11088,68.3000000,2028.4000200,23.4000000,0.0000000,0.0000000,0.0000000); //object(cf_ext_dem_sfs) (1)
CreateObject(11458,49.7000000,2018.5999800,18.1000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo10) (2)
CreateObject(11446,92.8000000,2005.4000200,18.1000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo07) (2)
CreateObject(11442,77.0000000,2001.9000200,18.1000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo3) (2)
CreateObject(11443,91.9000000,1999.1999500,18.1000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo4) (1)
CreateObject(11459,94.3000000,2016.9000200,18.1000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo11) (1)
CreateObject(9131,96.3000000,2019.4000200,21.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,96.3000000,2014.5999800,21.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,95.9000000,2018.6999500,22.8000000,90.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
CreateObject(9131,95.9000000,2016.5999800,22.8000000,90.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (4)
CreateObject(9131,95.9000000,2015.0999800,22.8000000,90.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (5)
CreateObject(8875,94.9000000,2010.0000000,33.9000000,0.0000000,0.0000000,0.0000000); //object(vgsecnstrct14) (1)
CreateObject(8875,95.3000000,2024.4000200,33.8000000,0.0000000,0.0000000,0.0000000); //object(vgsecnstrct14) (2)
CreateObject(2960,89.9000000,2039.0999800,19.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (1)
CreateObject(2960,91.0000000,2039.0999800,21.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (2)
CreateObject(2960,85.4000000,2039.0999800,19.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (3)
CreateObject(2960,86.8000000,2039.0999800,21.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (4)
CreateObject(2960,82.5000000,2039.0999800,21.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (5)
CreateObject(2960,82.5000000,2039.0999800,19.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (6)
CreateObject(1381,60.0000000,2001.5999800,19.4000000,0.0000000,0.0000000,0.0000000); //object(magnocrane_04) (1)
CreateObject(1380,60.0000000,2001.9000200,19.8000000,0.0000000,0.0000000,0.0000000); //object(magnocrane_01) (1)
CreateObject(3666,83.7000000,2024.4000200,28.2000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
CreateObject(3785,92.0000000,2020.0999800,20.7000000,0.0000000,0.0000000,0.0000000); //object(bulkheadlight) (1)
CreateObject(3785,92.0000000,2013.5999800,20.7000000,0.0000000,0.0000000,0.0000000); //object(bulkheadlight) (2)
CreateObject(1772,83.3000000,1995.4000200,19.5000000,0.0000000,0.0000000,0.0000000); //object(cj_hot_dog1) (1)
CreateObject(2960,90.0000000,2039.0999800,22.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (7)
CreateObject(3865,94.3000000,2043.5999800,19.0000000,0.0000000,0.0000000,0.0000000); //object(concpipe_sfxrf) (1)
CreateObject(18367,17.4000000,2026.1999500,11.9000000,335.0000000,0.0000000,90.0000000); //object(cw2_bikelog) (1)
CreateObject(3927,81.9000000,2023.8000500,20.7000000,0.0000000,0.0000000,0.0000000); //object(d_sign01) (1)
CreateObject(3462,94.3000000,2026.9000200,19.6000000,0.0000000,0.0000000,0.0000000); //object(csrangel_lvs) (1)
CreateObject(3462,94.3000000,2036.8000500,19.6000000,0.0000000,0.0000000,0.0000000); //object(csrangel_lvs) (2)
CreateObject(7900,54.2000000,2050.0000000,19.4000000,0.0000000,0.0000000,270.0000000); //object(vgwestbillbrd1) (1)
CreateObject(14467,73.5000000,1991.3000500,19.6000000,0.0000000,0.0000000,0.0000000); //object(carter_statue) (1)
CreateObject(971,66.4000000,1994.5000000,21.9000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (1)
CreateObject(971,57.5000000,1994.5000000,21.9000000,0.0000000,0.0000000,0.0000000); //object(subwaygate) (2)
CreateObject(1446,47.2000000,1994.3000500,19.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_4) (1)
CreateObject(1446,50.8000000,1994.3000500,19.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_4) (2)
CreateObject(1446,47.2000000,1994.1999500,21.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_4) (3)
CreateObject(1446,50.8000000,1994.1999500,21.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_4) (4)
CreateObject(1446,47.2000000,1994.1999500,22.7000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_4) (5)
CreateObject(1446,47.2000000,1994.0999800,24.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_4) (6)
CreateObject(1446,50.8000000,1994.0999800,22.7000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_4) (7)
CreateObject(1446,50.7000000,1994.0000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_r_wood_4) (8)
CreateObject(1610,45.3000000,2024.8000500,18.1000000,0.0000000,0.0000000,0.0000000); //object(sandcastle1) (1)

Cordenadas
pawn Код:
73.5000000,1991.3000500,19.6000000
Brigado
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#2

Ficou tipo uma casa mal assombrada ahueaheuaheuahe

Ficou Legal
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#3

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#4

nгo esta mau, acho que vc e novato por isso nгo esta mau.
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#5



І

@Edit:

mapa bom para servidores de zumbi e etc..
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#6

Legal '-'
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#7

Bem simples, mais ta bom..
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