11.10.2013, 04:55
Okay well, I have scripted up a pickup which teleports me to an interior and there is one problem.
So I am in the interior and when I exit, I get teleported to the ORIGINAL location.
This is my script:
In this script I set up a teleport to Ammunation, and when I exit Ammunation I get sent to a different location then where I inserted the pickup.
If anyone could help, that'd be great!
Regards,
Swift.
So I am in the interior and when I exit, I get teleported to the ORIGINAL location.
This is my script:
Код:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> new ammu1; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" My Teleports"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" SWIFT DRIFT"); print("----------------------------------\n"); } #endif public OnGameModeInit() { ammu1 = CreatePickup(1318,23,-2398.0510,-575.4337,132.3125); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if (pickupid == ammu1) { GameTextForPlayer(playerid,"~r~Ammunation", 6000,1); SetPlayerPos(playerid, 286.800994,-82.547599,1001.515625); SetPlayerInterior(playerid, 4); } return 1; }
If anyone could help, that'd be great!
Regards,
Swift.