[Map] Hitman HQ for RP Server! Gas Chamber, Trap Door, Cage System, Explosives and More!
#1

Jerm's Hitman HQ for RP Servers!
* This requires a streamer plugin and sscanf2 plugin. This does not remove any objects or alter any interiors.*

Included in this filterscript:
  • 2 Custom Interiors (They do not affect the original interiors in SA-MP).
  • 6 Camera security system with 3 monitors to view them.
  • All the doors can have custom access commands.
  • Explosive rigged shack entrance with 2 detonation locations.
  • Interrogation room equipped with a functional cage system.
  • A conference room in the office that can be locked and gassed from the outside.
  • The main office has a trap door switch behind the desk to send players falling.
  • An escape ladder with a convenient parachute placed next to it.
  • Plenty of rooms to role play in.
Location of the HQ on map:

This is the top level (building) entrance:


Default entrance command: /enter
There is a camera pointed towards this building.
There is also a camera on the tower behind.
This is the cave level (shack) entrance:

  • Behind this shack is a cave that was in GTA:SA already.
    1. There is also a camera pointing to this entrance.
    2. The access command for the circled door can be changed in the PWN. Default: /enter
    3. This is the first detonation panel. The command can also be changed. Default: /detonate


This is the cave level (back) entrance:

  • Behind this rock is the other end of the cave that was in GTA:SA already.
    1. There is also a camera pointing to this entrance.
    2. The access command for the circled door can be changed in the PWN. Default: /rock
    3. The command will toggle the door into the open or closed state. As shown below:

This is the view from inside the cave facing towards the shack exit:

  • Two doors have been added onto the side that lead to separate custom interiors.
    (These interior edits do not affect the original interiors of SA-MP.)
    1. There is a camera positioned to view this cave point.
    2. The access command for the armory and interrogation room door can be changed in the PWN. Default: /enter
    3. The access command for the office access door located in the cave can be changed in the PWN. Default: /enter

This is the armory and interrogation room interior:

  • The entrance point of the room is located at the red circle.
    1. There is two floors: Upper level armory and the lower level interrogation room.
    2. The door doors are set to open and close on a timer when the command is used.
    3. The interrogation default is: /floor1 --- The armory default is: /floor2
Interrogation Room / Cage Room


The Cage - Deafult Commands: /cage [playerid] - /uncage [playerid]
There is a camera pointed at this location.
  • When caging players in this room:
    1. The cager must be near the red circle.
    2. The person being caged must be close to the cager.

  • When uncaging players in this room:
    1. The uncager must be near the red circle.
    2. The person being uncaged must be inside the cage.
    3. A player cannot be uncaged any other way.

Armory Room - Upstairs



The red circle is a monitor to view the security cameras. Commands: /cam [1-6] /cam off

This is the office interior:
This interior can be entered through: The cave, the building, the top of the tower.

The top red circle is the timed gate to the cave stairwell. Default: /officegate
The bottom red circle is the vault room. Default: /vault
The blue circle is the main office entrance. It leads outside to the building. Default: /enter /exit
The main entrance by default is caged off. The cage can be toggled with /doorcage by default.

The Secondary Office:

The red circle can access the security monitors. Command: /cam [1-6] /cam off


The Utility Room:

The ladder can be used to climb to the top of the tower. Default: /exit (to go up) /enter (to go down)
The box contains parachutes. Default: /parachute


The Conference Room (Gas Chamber)
This door can be shut to lock players into the chamber. Default: /conf


This panel can be used to fill the chamber with gas. Default: /gas
Players will slowly lose health until they are killed. (Anyone who was in the chamber at starting point.)

The Main Office:
The door to the office loads closed. It can be opened by a toggle command. Default: /office

A player sitting behind the desk can open a trap door underneath the chairs circled in blue. Default: /trapdoor
Players standing near the blue circle will be sent to the top of a tunnel and sent to their death.
The monitor circled in green can be used to view the security cameras as well.
The benefit to this monitor is if you view camera one with it you can also detonate the entrance. Default: /detonate



Extra Content:
There is also a vault interior with missile silos inside of it.
The tower above the cave was added in.
The pit used to drop players to their death was added in.

Script and Mapping by: Jerm
Specific credits can be found in the .PWN or on my webpage.
PLEASE DO NOT CREATE MIRRORS OR REDISTRIBUTE THIS SCRIPT.
DO NOT REMOVE OR ALTER CREDITS OR ATTEMPT TO MAKE PROFIT OFF OF IT.
DOWNLOADS AND RELEASES CAN BE FOUND HERE:
This link goes to my website download page:
My download releases.
This is not a link to a pay per click site.

Use the links below if you are not able to give a few moments of time to support the developers hours of work:
Direct PWN Download
Direct AMX Download

This is my first release and also my first script!
It took me about five or six days and I started learning PAWN about three weeks prior!
Would love to read some feedback, let me know what you think!



Possible Future Updates:
Intercom system to communicate within the interiors.
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#2

Your download is lame please put direct links to mediafire man no one wants that ad.fly garbage and having to go through three links just to get a file.
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#3

My bad... I added links for the people like you!
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#4

Yes I'm a asshole but at least I admit it
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#5

from the first pictures I thought it's lame, but after seeing the interior and more it looks great.
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#6

Good map! Interior looks better btw
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#7

Now this is a map that someone had put effort and dedication of time in! Good work buddy.

EDIT: Would've +repped ya but too bad I gave too much reps in the past 24 hr :P
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#8

Thanks guys and ya the mapping looks a lot better in game! Some of the pictures are bad because I needed a wide angle.
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#9

Epic!
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#10

Quote:
Originally Posted by Jerm
Посмотреть сообщение
My bad... I added links for the people like you!
Hey, can you tell me how did you make that transparent rock so you walk in it?

What did you do? Please tell me, really need that info.

In advance, the map is great - keep it up!
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