26.09.2013, 08:23
Code:
else if(!IsPlayerInRangeOfVehicle(playerid, vehicleid, 7.5) || LockStatus[vehicleid] >= 1) { // G-bugging fix ClearAnimations(playerid); } return 1;
else if(!IsPlayerInRangeOfVehicle(playerid, vehicleid, 7.5) || LockStatus[vehicleid] >= 1) { // G-bugging fix ClearAnimations(playerid); } return 1;
stock IsPlayerInRangeOfVehicle(playerid, veh, Float: range)
{
if( !IsPlayerConnected(playerid) ) return 0 ;
if( IsValidVehicle( veh ) )
{
new Float: x,
Float: y,
Float: z;
GetVehiclePos( veh, x, y, z );
if( IsPlayerInRangeOfPoint( playerid, range, x, y, z ) ) return true;
else
return false;
}
}
pawn Code:
|
#include <a_samp>
// some other includes..
native IsValidVehicle( vehicleid );
stock IsPlayerInRangeOfVehicle(playerid, veh, Float: range)
{
if( !IsPlayerConnected( playerid ) ) return 0;
if( !IsValidVehicle( veh ) ) return 0;
new Float: x,
Float: y,
Float: z
;
GetVehiclePos( veh, x, y, z );
if( IsPlayerInRangeOfPoint( playerid, range, x, y, z ) ) return 1;
return 0;
}