[Map] City Hall & CourtHouse
#1

Hello today i will present you the CityHall and CourtHouse
This map i made long time ago for my server but since i move my server to San Fierro i won't need this CityHall and CourtHouse anymore.
I hope for somone will be usefull.

Click on icon to open




Code:
Removed Buildings (City Hall)

	RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
	RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
	RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25);
	RemoveBuildingForPlayer(playerid, 4047, 1531.6328, -1852.6406, 24.5156, 0.25);
	RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25);
	RemoveBuildingForPlayer(playerid, 1266, 1482.0859, -1859.9688, 25.0391, 0.25);
	RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25);
	RemoveBuildingForPlayer(playerid, 1260, 1482.0859, -1859.9688, 25.0391, 0.25);
	RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25);
	RemoveBuildingForPlayer(playerid, 4171, 1503.3984, -1848.3359, 21.4609, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25);
	RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
	RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
	RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25);
	RemoveBuildingForPlayer(playerid, 4048, 1531.6328, -1852.6406, 24.5156, 0.25);
Code:
City Hall and Court House

	CreateDynamicObject(10377,1481.3000500,-1835.0000000,29.3000000,0.0000000,0.0000000,90.0000000); //object(cityhall_sfs) (1)
	CreateDynamicObject(10381,1531.6999500,-1786.3000500,25.1000000,0.0000000,0.0000000,0.0000000); //object(artgallery_sfs) (1)
	CreateDynamicObject(10023,1483.1999500,-1764.9000200,20.7000000,0.0000000,0.0000000,0.0000000); //object(sfe_archybald1) (2)
	CreateDynamicObject(10379,1432.5999800,-1791.0999800,21.9000000,0.0000000,0.0000000,270.0000000); //object(cityhall2_sfs) (1)
	CreateDynamicObject(2773,1483.0000000,-1815.6999500,13.6000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (1)
	CreateDynamicObject(2773,1479.8000500,-1815.6999500,13.6000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
	CreateDynamicObject(943,1518.5000000,-1813.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(generator_low) (1)
	CreateDynamicObject(1617,1519.8000500,-1811.4000200,19.0000000,0.0000000,0.0000000,0.0000000); //object(nt_aircon1_01) (1)
	CreateDynamicObject(1617,1519.6999500,-1762.0999800,18.4000000,0.0000000,0.0000000,0.0000000); //object(nt_aircon1_01) (2)
	CreateDynamicObject(1617,1470.3000500,-1820.3000500,17.2000000,0.0000000,0.0000000,0.0000000); //object(nt_aircon1_01) (3)
	CreateDynamicObject(1689,1447.4000200,-1828.0000000,33.8000000,0.0000000,0.0000000,0.0000000); //object(gen_roofbit3) (1)
	CreateDynamicObject(1233,1400.5999800,-1861.5999800,14.1000000,0.0000000,0.0000000,0.0000000); //object(noparkingsign1) (1)
	CreateDynamicObject(1233,1557.4000200,-1860.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(noparkingsign1) (2)
	CreateDynamicObject(1233,1510.1999500,-1746.0000000,14.1000000,0.0000000,0.0000000,178.0000000); //object(noparkingsign1) (3)
	CreateDynamicObject(1233,1451.4000200,-1745.5999800,14.1000000,0.0000000,0.0000000,177.9950000); //object(noparkingsign1) (4)
	CreateDynamicObject(2745,1494.5999800,-1816.3000500,13.8000000,0.0000000,0.0000000,198.0000000); //object(cj_stat_3) (1)
	CreateDynamicObject(983,1534.6999500,-1818.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
	CreateDynamicObject(1251,1446.6999500,-1797.1999500,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (1)
	CreateDynamicObject(1251,1442.4000200,-1797.1999500,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (2)
	CreateDynamicObject(1251,1438.1999500,-1797.1999500,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (3)
	CreateDynamicObject(1251,1434.0000000,-1797.1999500,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (4)
	CreateDynamicObject(1251,1429.8000500,-1797.1999500,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (5)
	CreateDynamicObject(1251,1450.3000500,-1801.0000000,12.7000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (6)
	CreateDynamicObject(1251,1450.1999500,-1805.3000500,12.7000000,0.0000000,0.0000000,269.9950000); //object(smashbar) (7)
	CreateDynamicObject(1251,1450.1999500,-1809.5000000,12.7000000,0.0000000,0.0000000,269.9950000); //object(smashbar) (8)
	CreateDynamicObject(1251,1450.1999500,-1813.5999800,12.7000000,0.0000000,0.0000000,269.9950000); //object(smashbar) (9)
	CreateDynamicObject(1251,1450.1999500,-1817.8000500,12.7000000,0.0000000,0.0000000,269.9950000); //object(smashbar) (10)
	CreateDynamicObject(1211,1469.1999500,-1817.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fire_hydrant) (1)
	CreateDynamicObject(1215,1487.5999800,-1754.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
	CreateDynamicObject(1215,1478.9000200,-1754.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
	CreateDynamicObject(1216,1447.5999800,-1757.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (1)
	CreateDynamicObject(1439,1521.1999500,-1816.1999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_dumpster_1) (1)
	CreateDynamicObject(1415,1524.4995100,-1816.3991700,12.6480800,0.0000000,0.0000000,0.0000000); //object(dyn_dumpster) (1)
	CreateDynamicObject(1359,1518.8000500,-1788.9000200,15.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (1)
	CreateDynamicObject(1359,1484.8000500,-1815.1999500,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (2)
	CreateDynamicObject(2922,1479.0999800,-1816.0999800,14.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_keypad) (1)
	CreateDynamicObject(2921,1489.3000500,-1816.0000000,21.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (1)
	CreateDynamicObject(2921,1523.0999800,-1823.6999500,26.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (2)
	CreateDynamicObject(2921,1418.9000200,-1801.5000000,28.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (3)
	CreateDynamicObject(7921,1551.9000200,-1782.6999500,13.9000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (4)
	CreateDynamicObject(7921,1551.9000200,-1786.0000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (6)
	CreateDynamicObject(7921,1551.9000200,-1789.3000500,13.9000000,0.0000000,0.0000000,0.0000000); //object(vgwstnewall6904) (7)
	CreateDynamicObject(1269,1447.0000000,-1800.3000500,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeter) (1)
	CreateDynamicObject(1231,1507.0000000,-1758.0999800,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
	CreateDynamicObject(1231,1459.1999500,-1758.1999500,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
	CreateDynamicObject(11489,1509.1999500,-1811.4000200,12.5000000,0.0000000,0.0000000,218.0000000); //object(dam_statues) (1)
	CreateDynamicObject(7090,1492.3000500,-1818.9000200,27.3000000,0.0000000,0.0000000,0.0000000); //object(vegasflag1) (1)
	CreateDynamicObject(968,1420.0999800,-1782.3000500,12.5000000,0.0000000,0.0000000,92.0000000); //object(barrierturn) (3)
	CreateDynamicObject(996,1421.0999800,-1794.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (1)
	CreateDynamicObject(996,1419.5999800,-1794.6999500,13.3000000,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier1) (2)
	CreateDynamicObject(10184,1496.9000200,-1857.5999800,15.1000000,0.0000000,0.0000000,270.0000000); //object(sfcopdr) (1)
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#2

Great job mate!
Reply
#3

Quote:
Originally Posted by Don_Cage
View Post
Great job mate!
Thank you
Reply
#4

nice one
Reply
#5

Quote:
Originally Posted by Shaden
View Post
nice one
Thank you,that was my first map.
Reply
#6

Good Job Mate, keep it up

Kind Regards, Dave Takashi
Reply
#7

Good job dude

Kind Regard : Frank Watson
Reply
#8

Nice For RP gamemode
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