Spawn a vehicle close to my player
#1

So here we go, another scripting beginner asking something easy. I've been trying to learn PAWN lately and understanding it was not so hard, since I know several other programming languages, but I'm still gonna have to adapt to the SAMP specific functions and such.

Introducing aside, my problem is as it follows:

I'm trying to create a command using zcmd to spawn a vehicle in a close range to my player. I know about the CreateVehicle command and its parameters, but I'm not sure how to get my player's position and angle. If I knew how to get those, I'd simply increase the numbers a bit and add them to the function parameter list causing the vehicle to spawn nearby.

I'm sorry if this question was asked before. I did use the search function, but I could not find something that would help me fix this issue.

P.S:
I also read about GetPlayerPos(), but I'm not sure how to use it in this case.
I just need the right information to get started in PAWN and I don't see a problem adapting myself into it. Some of the tutorials around are great and some have missing videos. I'll try to squeeze information out of those to make myself a nice scripter in PAWN.

Thanks for reading.
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#2

Sorry for the bad indentation, typed it down directly
pawn Код:
CMD:createcar(playerid, params[])
{
new Float:X, Float:Y, Float:Z, Float:Angle;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Angle);
AddStaticVehicle(CAR MODEL NUMBER, X+5, Y+5, Z, Angle, 0, 1); //You can also use CreateVehicle if you want
return 1;
}
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#3

Thank you for the response. It worked! This is the final code I am using:
pawn Код:
CMD:veh(playerid, params[])
{
    new Float:x, Float:y, Float:z, Float:angle;
    new vehid, color1, color2;
       
    GetPlayerPos(playerid, x, y, z);
    GetPlayerFacingAngle(playerid, angle);
       
    if (sscanf(params, "iii", vehid, color1, color2))
    {
        return SendClientMessage(playerid, -1, "Command usage: /veh [model id] [color 1] [color 2]");
    }
       
    if (IsPlayerInAnyVehicle(playerid))
    {
        return SendClientMessage(playerid, -1, "You can't spawn a vehicle while being inside one.");
    }
       
    AddStaticVehicle(vehid, (x + 5), (y + 5), z, angle, color1, color2);
    SendClientMessage(playerid, -1, "Vehicle was spawned.");
       
    return 1;
}
I would appreciate if someone listed down the improvements that need to be done and the mistakes I did.
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#4

you should use CreateVehicle instead as AddStaticVehicle is only used in OnGameModeInit

as written here https://sampwiki.blast.hk/wiki/AddStaticVehicle
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#5

Quote:
Originally Posted by kirollos
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you should use CreateVehicle instead as AddStaticVehicle is only used in OnGameModeInit

as written here https://sampwiki.blast.hk/wiki/AddStaticVehicle
Oh I am so sorry. Should have given this guy the code with CreateVehicle

Quote:
Originally Posted by Dugzor
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Thank you for the response. It worked! This is the final code I am using:
pawn Код:
CMD:veh(playerid, params[])
{
    new Float:x, Float:y, Float:z, Float:angle;
    new vehid, color1, color2;
       
    GetPlayerPos(playerid, x, y, z);
    GetPlayerFacingAngle(playerid, angle);
       
    if (sscanf(params, "iii", vehid, color1, color2))
    {
        return SendClientMessage(playerid, -1, "Command usage: /veh [model id] [color 1] [color 2]");
    }
       
    if (IsPlayerInAnyVehicle(playerid))
    {
        return SendClientMessage(playerid, -1, "You can't spawn a vehicle while being inside one.");
    }
       
    AddStaticVehicle(vehid, (x + 5), (y + 5), z, angle, color1, color2);
    SendClientMessage(playerid, -1, "Vehicle was spawned.");
       
    return 1;
}
I would appreciate if someone listed down the improvements that need to be done and the mistakes I did.
Changed to createvehicle
pawn Код:
CMD:veh(playerid, params[])
{
    new Float:x, Float:y, Float:z, Float:angle;
    new vehid, color1, color2;
       
    GetPlayerPos(playerid, x, y, z);
    GetPlayerFacingAngle(playerid, angle);
       
    if (sscanf(params, "iii", vehid, color1, color2))
    {
        return SendClientMessage(playerid, -1, "Command usage: /veh [model id] [color 1] [color 2]");
    }
       
    if (IsPlayerInAnyVehicle(playerid))
    {
        return SendClientMessage(playerid, -1, "You can't spawn a vehicle while being inside one.");
    }
       
    CreateVehicle(vehid, (x + 5), (y + 5), z, angle, color1, color2, 60);
    SendClientMessage(playerid, -1, "Vehicle was spawned.");
       
    return 1;
}
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