07.08.2013, 01:18
Each time a player logs in I get these errors
This is my code
Код:
[18:13:19] Incoming connection: 41.227.56.26:59801 [18:13:19] [debug] Run time error 4: "Array index out of bounds" [18:13:19] [debug] Accessing element at negative index -1 [18:13:19] [debug] AMX backtrace: [18:13:19] [debug] #0 0006122c in public Audio_OnPlayerDisconnect (playerid=0, reason=1) at C:\Users\SU Gaming\Documents\Casey's Server\Crimson Streets Roleplay [ENG]2\Crimson Streets Roleplay [ENG]\gamemodes\CSRP.pwn:9792 [18:13:19] [debug] #1 native CallLocalFunction () [080d2870] from samp03svr [18:13:19] [debug] #2 00015480 in public SSCANF_OnPlayerDisconnect (... <2 arguments>) at C:\Users\SU Gaming\Documents\Casey's Server\Crimson Streets Roleplay [ENG]2\Crimson Streets Roleplay [ENG]\pawno\include\audio.inc:166 [18:13:19] [debug] #3 0000e7c0 in public Itter_OnPlayerDisconnect (playerid=0, reason=1) at C:\Users\SU Gaming\Documents\Casey's Server\Crimson Streets Roleplay [ENG]2\Crimson Streets Roleplay [ENG]\pawno\include\sscanf2.inc:184 [18:13:19] [debug] #4 native CallLocalFunction () [080d2870] from samp03svr [18:13:19] [debug] #5 00002248 in public Streamer_OnPlayerDisconnect (playerid=0, reason=1) at C:\Users\SU Gaming\Documents\Casey's Server\Crimson Streets Roleplay [ENG]2\Crimson Streets Roleplay [ENG]\pawno\include\foreach.inc:715 [18:13:19] [debug] #6 native CallLocalFunction () [080d2870] from samp03svr [18:13:19] [debug] #7 00000dd4 in public OnPlayerDisconnect (playerid=0, reason=1) at C:\Users\SU Gaming\Documents\Casey's Server\Crimson Streets Roleplay [ENG]2\Crimson Streets Roleplay [ENG]\pawno\include\streamer.inc:361 [18:13:19] [part] Star_Bontano has left the server (0:1) [18:13:26] Incoming connection: 41.227.56.26:59802 [18:13:30] [join] Amir_Bontano has joined the server (0:41.227.56.26) [18:13:39] Amir_Bontano has logged in. [18:13:39] Loading Amir_Bontano's vehicles. [18:13:39] Loading all vehicles mods. [18:13:40] [debug] Run time error 4: "Array index out of bounds" [18:13:40] [debug] Accessing element at index 999 past array upper bound 499 [18:13:40] [debug] AMX backtrace: [18:13:40] [debug] #0 000883e8 in public OnPlayerStateChange (playerid=0, newstate=8, oldstate=0) at C:\Users\SU Gaming\Documents\Casey's Server\Crimson Streets Roleplay [ENG]2\Crimson Streets Roleplay [ENG]\gamemodes\CSRP.pwn:13219 [18:13:40] [debug] Run time error 4: "Array index out of bounds" [18:13:40] [debug] Accessing element at negative index -1 [18:13:40] [debug] AMX backtrace: [18:13:40] [debug] #0 000889ec in public OnPlayerStateChange (playerid=0, newstate=1, oldstate=8) at C:\Users\SU Gaming\Documents\Casey's Server\Crimson Streets Roleplay [ENG]2\Crimson Streets Roleplay [ENG]\gamemodes\CSRP.pwn:13250
Код:
public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate != 2) NOPTrigger[playerid] = 0; if(IsPlayerNPC(playerid)) { if(newstate == PLAYER_STATE_SPECTATING) { TogglePlayerSpectating(playerid, false); } return 1; } if(GettingSpectated[playerid] != -1) { new spectator = GettingSpectated[playerid]; if(!IsPlayerConnected(spectator)) { GettingSpectated[playerid] = -1; Spectate[spectator] = -1; } if(newstate == PLAYER_STATE_DRIVER && PlayerInfo[spectator][pAdmin] >= 2 || newstate == PLAYER_STATE_PASSENGER && PlayerInfo[spectator][pAdmin] >= 2) { TogglePlayerSpectating(spectator, true); new carid = GetPlayerVehicleID( playerid ); PlayerSpectateVehicle( spectator, carid ); SetPVarInt(spectator, "SpecState", newstate); } else if(newstate == PLAYER_STATE_ONFOOT && PlayerInfo[spectator][pAdmin] >= 2) { TogglePlayerSpectating(spectator, true); PlayerSpectatePlayer( spectator, playerid ); SetPlayerInterior( spectator, GetPlayerInterior( playerid ) ); SetPVarInt(spectator, "SpecState", newstate); } } if(newstate == PLAYER_STATE_ONFOOT) { if(Audio_IsClientConnected(playerid)) { Audio_Stop(playerid, stationidp[playerid]); stationidp[playerid] = 0; } new spectator = GettingSpectated[playerid]; if(!IsPlayerConnected(spectator)) { GettingSpectated[playerid] = -1; Spectate[spectator] = -1; } if(newstate == PLAYER_STATE_DRIVER && PlayerInfo[spectator][pAdmin] >= 2 || newstate == PLAYER_STATE_PASSENGER && PlayerInfo[spectator][pAdmin] >= 2) { SetPlayerWeaponsEx(playerid); } else if(oldstate == PLAYER_STATE_PASSENGER) SetPlayerWeaponsEx(playerid);