07.08.2013, 12:18
Where do we create the house file? I can only see we just open it
#include <a_samp> #include <SII> #include <sscanf2> #include <zcmd> #include <streamer> #define MAX_HOUSES 100//Lets define that we can have the max limit of our houses to 100. enum HouseInfo//Naming the enum { Owner[24],//This will be where it will store the house owner name, in a 24 bit size array. Owned,//To store if the house is owned or not. Price,//How much the house will cost. Float:XPos,//Float X position of the checkpoint Float:YPos,//Self explanatory. Float:ZPos,//Self explanatory. VirtualWorld,//The checkpoints virtual world. Text3D:HouseLabel//That label where it says "Owned Price..." } new HInfo[MAX_HOUSES][HouseInfo];//This is the var where we will read the house info. new HouseCount;//To check how many houses have we created. new HouseEnter[MAX_HOUSES];//This will be where we will store the house entrance checkpoint new HouseExit[MAX_HOUSES];//This will be where we will store the house exit checkpoint. new PlayerInHouseID[MAX_PLAYERS];//To check what house id is the player in. CMD:createhouse(playerid,params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,-1,"You aren't an admin!");//Check if the player is currently rcon logged in. new HousePrice,id = HouseCount;//Creating the house price for the selected value in the command, and the last house id created. if(sscanf(params,"i",HousePrice)) return SendClientMessage(playerid,-1,"USAGE: /createhouse <price>");//Checking if the player uses the correct syntax. The parameter "i" in sscanf means integer, also could be used as "d". new Float:x,Float:y,Float:z;//Creating the floats, to store the player's position. GetPlayerPos(playerid,x,y,z);//Getting the player's position and storing it HInfo[id][Price] = HousePrice;//Setting the house price to the selected one. HInfo[id][Owned] = 0;//Setting the house id owned = 0 HInfo[id][XPos] = x;//Storing the XPos value to the player's x. HInfo[id][YPos] = y;//Storing the YPos value to the player's y. HInfo[id][ZPos] = z;//Storing the ZPos value to the player's z. HInfo[id][VirtualWorld] = GetPlayerVirtualWorld(playerid); format(HInfo[id][Owner],24,"Nonusablenameforthishouse");//Formating the "Owner" house id value to "Nonusablenameforthishouse". SendClientMessage(playerid,-1,"House created"); HouseEnter[id] = CreateDynamicCP(x,y,z,1.5,GetPlayerVirtualWorld(playerid));//Creating the checkpoint and storing it in the HouseEnter value. HouseExit[id] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,GetPlayerVirtualWorld(playerid));//Creating the house exit checkpoint and storing it in the HouseExit value. new file[40],labelstring[100];//Creating the "file", and the labelstring var. format(file,sizeof(file),"FHouse/Houses/%i.ini",id);//Formating the var to the selected house directory. INI_Open(file);//Opening the file with SII. INI_WriteInt("Price",HousePrice);//Writing in the place "Price" the inputted "Price" value. INI_WriteInt("Owned",0);//Setting to "Owned" = 0 in the ini file. INI_WriteInt("VirtualWorld",GetPlayerVirtualWorld( playerid));//Writing "VirtualWorld" = GetPlayerVirtualWorld(..); INI_WriteFloat("XPos",x);//Writing the players pos for the check point position. INI_WriteFloat("YPos",y);//Self explanatory. INI_WriteFloat("ZPos",z);//Self explanatory. INI_WriteString("Owner","Nonusablenameforthishouse ");//Writing a string in "Owned" to "Nonusablenameforthishouse" INI_Save();//Saving file with SII. INI_Close();//Closing the file with SII. format(labelstring,sizeof(labelstring),"Owned: No \nPrice: %i",HousePrice); HInfo[id][HouseLabel] = Create3DTextLabel(labelstring,0xFF0000FF,x,y,z,25, 0,GetPlayerVirtualWorld(playerid)); HouseCount++; return 1; } CMD:buy(playerid,params[]) { for(new i = 0; i < MAX_HOUSES;i++)//Loop threw all houses. { if(!IsPlayerInRangeOfPoint(playerid,8.0,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos])) continue;//Check if the player is near a house checkpoint if(GetPlayerMoney(playerid) < HInfo[i][Price]) return SendClientMessage(playerid,-1,"You don't have enough money");//Checking the players money, to see if he has enough to buy the house. if(HInfo[i][Owned] == 1) return SendClientMessage(playerid,-1,"This house is already owned");//Checking if the house is already owned. HInfo[i][Owned] = 1;//Setting the house owned var to 1. new file[60],pName[24],string[100];//Creating the necessary vars. GetPlayerName(playerid,pName,sizeof(pName));//Retrieving the player's name. format(HInfo[i][Owner],24,"%s",pName);//Setting the House Owner's var format(file,sizeof(file),"FHouse/Houses/%i.ini",i);//Formating the house file INI_Open(file);//Opening the house file INI_WriteInt("Owned",1);//Setting in the ini file "Owned" to 1 INI_WriteString("Owner",pName);//Setting the "Owner" to the player's name. INI_Save();//Saving the ini INI_Close();//Closing the ini format(string,sizeof(string),"Owned: Yes \nPrice: %i \nOwner: %s",HInfo[i][Price],pName);//Formating the string, so we can update the label of the house Update3DTextLabelText(HInfo[i][HouseLabel],0xFF0000FF,string);//Updating the label with a red color GivePlayerMoney(playerid,-HInfo[i][Price]); return 1; } SendClientMessage(playerid,-1,"You aren't near a house!"); return 1; } CMD:sell(playerid,params[]) { for(new i = 0; i < MAX_HOUSES;i++)//Loop threw all houses. { if(!IsPlayerInRangeOfPoint(playerid,8.0,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos])) continue;//Check if the player is near a house checkpoint if(HInfo[i][Owned] == 0) return SendClientMessage(playerid,-1,"This house isn't owned");//Checking if the house is already owned. new pName[24]; GetPlayerName(playerid,pName,sizeof(pName));//Retrieving the player's name. if(HInfo[i][Owned] == 1 && strcmp(pName,HInfo[i][Owner]) != 0) return SendClientMessage(playerid,-1,"You aren't the owner of this house!");//Checking if the house is owned but the owners name is different HInfo[i][Owned] = 0;//Setting the house owned var to 1. new file[60],string[100];//Creating the necessary vars. format(HInfo[i][Owner],24,"Nonusablenameforthishouse");//Setting the House Owner's var format(file,sizeof(file),"FHouse/Houses/%i.ini",i);//Formating the house file INI_Open(file);//Opening the house file INI_WriteInt("Owned",0);//Setting in the ini file "Owned" to 0 INI_WriteString("Owner","Nonusablenameforthishouse ");//Setting the "Owner" to the "Nonusablenameforthishouse". INI_Save();//Saving the ini INI_Close();//Closing the ini format(string,sizeof(string),"Owned: No \nPrice: %i \nOwner: None",HInfo[i][Price],pName);//Formating the string, so we can update the label of the house Update3DTextLabelText(HInfo[i][HouseLabel],0xFF0000FF,string);//Updating the label with a red color return 1; } SendClientMessage(playerid,-1,"You aren't near a house!"); return 1; } public OnPlayerEnterDynamicCP(playerid,checkpointid) { for(new i = 0; i < MAX_HOUSES;i++)//Looping threw all houses. { if(checkpointid == HouseEnter[i])//Checking if the checkpoint id corresponds to one of the house interiors { new pName[24];//Creating the new var for the players name GetPlayerName(playerid,pName,24);//Storing the players name if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) == 0)//String comparing between the players name and the house owners name, to check if they match. { SetPVarInt(playerid,"PlayersInteriorHouse",GetPlayerInterior(playerid));//Storing, so later we can reset it back SetPVarInt(playerid,"PlayerVirtualWorldHouse",GetPlayerVirtualWorld(playerid));//Storing, so later we can reset it back SetPlayerInterior(playerid,12);//Setting the players interior. SetPlayerPos(playerid,446.7281,507.0475,1001.4195) ;//Setting the players position. SetPlayerVirtualWorld(playerid,HInfo[i][VirtualWorld]);//Preventing players from different houses, finding each other. PlayerInHouseID[playerid] = i; } if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) != 0)//Checking if the house is owned but the house owner and the players name don't match. { SendClientMessage(playerid,-1,"You don't own this house"); } if(HInfo[i][Owned] == 0)//Simply checking if the house isn't owned. { SendClientMessage(playerid,-1,"/buy to buy this lovely house"); } } if(checkpointid == HouseExit[i])//Checking if the checkpointid is an House exit { SetPlayerPos(playerid,HInfo[i][XPos]+3,HInfo[i][YPos],HInfo[i][ZPos]);//Setting the players position to checkpoint position +3 SetPlayerInterior(playerid,GetPVarInt(playerid,"Pl ayersInteriorHouse"));//Setting the players interior to the one we stored SetPlayerVirtualWorld(playerid,GetPVarInt(playerid ,"PlayerVirtualWorldHouse"));//Setting the players virtual world to the one we stored. } } return 1; } stock LoadHouses()//Creating the stock function { new file[60],houseowner[24];//creating the "file" var. And also creating the "houseowner" var so we can store it, when we are reading the house owner ini line. for(new i = 0; i < MAX_HOUSES;i++)//Looping threw every house { format(file,sizeof(file),"FAdmin/Houses/%i.ini",i);//Opening the house file with the current selected number with "i". if(!INI_Exist(file)) continue;//Checking if the ini house file exist, if not to stop there. INI_Open(file);//Opening the house ini HInfo[i][Price] = INI_ReadInt("Price");//Reading the price. HInfo[i][Owned] = INI_ReadInt("Owned");//Reading if it's owned. HInfo[i][XPos] = INI_ReadInt("XPos");//Reading the X float position. HInfo[i][YPos] = INI_ReadInt("YPos");//Reading the Y float position. HInfo[i][ZPos] = INI_ReadInt("ZPos");//Reading the Z float position. HInfo[i][VirtualWorld] = INI_ReadInt("VirtualWorld");//Reading the virtual world. INI_ReadString(houseowner,"Owner");//Reading the house owner. format(HInfo[i][Owner],24,"%s",houseowner);//Formating the "Owner" house id value to the red one. HouseEnter[i] = CreateDynamicCP(HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos],1.5,HInfo[i][VirtualWorld]);//Creating the checkpoint and storing it in the HouseEnter value. HouseExit[i] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,HI nfo[i][VirtualWorld]);//Creating the house exit checkpoint and storing it in the HouseExit value. new labelstring[100];//Creating the labelstring var. switch(HInfo[i][Owned])//Using the "switch" method to check if the house is owned { case 0:{format(labelstring,sizeof(labelstring),"Owned: No \nPrice: %i",HInfo[i][Price]);}//If it isnt... case 1:{format(labelstring,sizeof(labelstring),"Owned: Yes \nPrice: %i \nOwner: %s",HInfo[i][Price],HInfo[i][Owner]);}//If it is... } HInfo[i][HouseLabel] = Create3DTextLabel(labelstring,0xFF0000FF,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos],25.0,HInfo[i][VirtualWorld]);//Creating the label with the formatted string. HouseCount++;//+ counting the HouseCount var. INI_Close();//Closing the SII file. } return 1; }