pawn Код:
new TrunkOpen[MAX_PLAYERS];
new BonnetOpen[MAX_PLAYERS];
new usetoolkit[MAX_PLAYERS];
new markertrunk;
new markerhood;
//COMMANDTEXT
if(strcmp(cmd, "/opentrunk", true) == 0)
{
new Float:health;
new veh;
veh = GetPlayerVehicleID(playerid);
GetVehicleHealth(veh, health);
if(health >1000) return SendClientMessage(playerid,RED,"Doesn't need to fix your engine!");
if (Toolkit[playerid] <=0) return SendClientMessage(playerid,RED,"You need a Toolkit to fix your car!");
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xAFAFAFAA, " Step in a vehicle!");
if(TrunkOpen[playerid] == 1) return SendClientMessage(playerid, 0xAFAFAFAA, " The trunk is already open !");
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(GetPlayerVehicleID(playerid), 0, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective);
new Float:playx, Float:playy, Float:playz, Float:angle, Float:x2, Float:y2;
GetPlayerPos(playerid, playx, playy, playz);
GetPlayerDistanceFromPoint(playerid, playx, playy-1, playz);
GetPlayerFacingAngle(playerid, angle);
GetXYBehindPoint(playx, playy, x2, y2, 0, 3);
markertrunk = CreateDynamicCP(x2,y2,playz, 1.50, -1, -1, -1, -25);
SendClientMessage(playerid, 0x33CCFFAA, "walk into the marker!");
TrunkOpen[playerid] = 1;
return 1;
}
if(strcmp(cmd, "/openbonnet", true) == 0)
{
if (usetoolkit[playerid] == 1)
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xAFAFAFAA, " Step in a vehicle!");
if(BonnetOpen[playerid] == 1) return SendClientMessage(playerid, 0xAFAFAFAA, " The bonnet is already open !");
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(GetPlayerVehicleID(playerid), 0, lights, alarm, doors, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, objective);
new Float:playx, Float:playy, Float:playz, Float:angle, Float:x2, Float:y2;
GetPlayerPos(playerid, playx, playy, playz);
GetPlayerDistanceFromPoint(playerid, playx, playy-1, playz);
GetPlayerFacingAngle(playerid, angle);
GetXYBehindPoint1(playx, playy, x2, y2, 0, 3);
SendClientMessage(playerid, 0x33CCFFAA, "walk into the marker!");
markerhood = CreateDynamicCP(x2,y2,playz, 1.50, -1, -1, -1, -25);
BonnetOpen[playerid] = 1;
return 1;
}
if(strcmp(cmd, "/closehoods", true)== 0)
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xAFAFAFAA, " Step in a vehicle!");
if(TrunkOpen[playerid] == 0) return SendClientMessage(playerid, 0xAFAFAFAA, " The trunk is already closed !");
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(GetPlayerVehicleID(playerid), 1, lights, alarm, doors, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, objective);
TrunkOpen[playerid] = 0;
BonnetOpen[playerid] = 0;
return 1;
}
if(dialogid == 104)
{
if(response)
{
if(listitem == 0)
{
if(IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid, 0xAFAFAFAA, " step out of your vehicle!");
if(usetoolkit[playerid] == 1) return SendClientMessage(playerid, 0xAFAFAFAA, " You already took a toolkit!");
if(TrunkOpen[playerid] == 0) return SendClientMessage(playerid, 0xAFAFAFAA, " The trunk is closed!");
if(TrunkOpen[playerid] == 1)
{
SendClientMessage(playerid,0xAFAFAFAA,"you took a toolkit!");
usetoolkit[playerid] = 1;
DestroyDynamicCP(markertrunk);
}
}
}
}
// DIALOG'S
if(dialogid == 105)
{
if(response)
{
if(listitem == 0)
{
if (usetoolkit[playerid] == 1)
{
Toolkit[playerid] --;
SetTimerEx("repairing", 3000, false, "i", playerid);
TogglePlayerControllable(playerid, 0);
Textrepair=TextDrawCreate(280.000000, 200.000000,"Repairing. . .");
TextDrawLetterSize(Textrepair, 0.679999, 1.500000);
TextDrawColor(Textrepair, 0xFFFFFFFF);
TextDrawSetOutline(Textrepair,1);
TextDrawFont(Textrepair,3);
TextDrawShowForPlayer(playerid, Textrepair);
}
}
}
}
//MARKERS
if(checkpointid == markertrunk)
{
ShowPlayerDialog(playerid,104,DIALOG_STYLE_LIST,"TRUNK","Take Toolkit","Select","Cancel");
}
if(checkpointid == markerhood)
{
ShowPlayerDialog(playerid,105,DIALOG_STYLE_LIST,"BONNET","fix engine","Select","Cancel");
}
//STOCKS
stock GetXYBehindPoint (Float:x,Float:y,&Float:x2,&Float:y2,Float:angle,Float:distance)
{
x2 = x - (distance * floatsin(-angle,degrees));
y2 = y - (distance * floatcos(-angle,degrees));
return 1;
}
stock GetXYBehindPoint1 (Float:x,Float:y,&Float:x2,&Float:y2,Float:angle,Float:distance)
{
x2 = x + (distance * floatsin(-angle,degrees));
y2 = y + (distance * floatcos(-angle,degrees));
return 1;
}
// public from repairing timer
public repairing(playerid)
{
TogglePlayerControllable(playerid, 1);
TextDrawDestroy(Textrepair);
SetVehicleHealth(????,750);
usetoolkit[playerid] = 0;
SendClientMessage(playerid,GREEN,"You fixed your car for 75 percent!");
SendClientMessage(playerid,GREEN,"Go back in your vehicle and typ /closehoods!");
DestroyDynamicCP(markerhood);
}
Now by the timer i want to fix the car but i don't know how to fix the vehicle id in SetVehicleHealth(