DisableInteriorEnterExits(); Not working help please
#1

Well if I type that code in there is still the /enter and /exit icons? Can anyone please help me? I do use all of the default filter scrips and two of my own ones - they are both in my sig.

http://imgur.com/fELA93z,wChDn12

Current code -
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print("Riggsters beta server!");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    DisableInteriorEnterExits();
    UsePlayerPedAnims();
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1545.5984,-1675.8840,13.5607);
    SetPlayerCameraPos(playerid, 1541.1989,-1675.4237,13.5521);
    SetPlayerCameraLookAt(playerid, 1545.5984,-1675.8840,13.5607);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SetPlayerPos(playerid, 1545.5984,-1675.8840,13.5607);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
Reply
#2

you mean want disable normal interiors?
Reply
#3

Are you saying "if I use this (DisableInteriorEnterExits() will I still have my business icons and so forth?"

If so, yes, those disable the default doors.
Reply
#4

add
DisableInteriorEnterExits();

after

public OnGameModeInit()
{

and your problem will fixed
Reply
#5

Quote:
Originally Posted by Kindred
Посмотреть сообщение
Are you saying "if I use this (DisableInteriorEnterExits() will I still have my business icons and so forth?"

If so, yes, those disable the default doors.
I want to remove those icons, how do I do that?
Reply
#6

Quote:
Originally Posted by Kindred
Посмотреть сообщение
Are you saying "if I use this (DisableInteriorEnterExits() will I still have my business icons and so forth?"

If so, yes, those disable the default doors.
Quote:
Originally Posted by 5002
Посмотреть сообщение
add
DisableInteriorEnterExits();

after

public OnGameModeInit()
{

and your problem will fixed
Thats where I have put it
Reply
#7

i think prob is about

return 1;

change you first lines with it and check if work your return have prob i think

Код:
public OnGameModeInit()
{


	DisableInteriorEnterExits();
	SetGameModeText("Role Play");
	AddPlayerClass(170,1686.2416,-2239.9641,13.5469,179.7845,0,0,0,0,0,0);
Reply
#8

Ohh my god, he just said what he wanted, can you guys read and see the image?

The business icons are not going to be disabled via DsiableInteriorEnterExits, because the script MAKES them.

Find out wherever your business icons are made and delete it, or delete your entire business system.

EDIT:
Quote:
Originally Posted by 5002
Посмотреть сообщение
i think prob is about

return 1;

change you first lines with it and check if work your return have prob i think

Код:
public OnGameModeInit()
{


	DisableInteriorEnterExits();
	SetGameModeText("Role Play");
	AddPlayerClass(170,1686.2416,-2239.9641,13.5469,179.7845,0,0,0,0,0,0);
Please don't try to help if you don't even know what you're talking about.
Reply


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