20.06.2013, 12:44
It was well good working when it only included limits score.
There is 3 classes. I want only allow class 1 to drive heavy vehicles.
After testing, class 1 can drive heavy vehicles with any scores and class 2 and 3 are able to drive it above the required score.
There is 3 classes. I want only allow class 1 to drive heavy vehicles.
After testing, class 1 can drive heavy vehicles with any scores and class 2 and 3 are able to drive it above the required score.
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new Sparrow = GetVehicleModel(GetPlayerVehicleID(playerid));
if(GetPlayerScore(playerid) < 150 && PickedClass[playerid] !=1) {
if(Sparrow == 447) {
SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be LIEUTENANT and ASSAULT to Pilot this vehicle.");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid,x,y,z+1);
}
}
new Rhino = GetVehicleModel(GetPlayerVehicleID(playerid));
if(GetPlayerScore(playerid) < 300 && PickedClass[playerid] != 1) {
if(Rhino == 432) {
SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be MAJOR AND Assualt to Pilot this vehicle.");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid,x,y,z+1);
}
}
new Hydra = GetVehicleModel(GetPlayerVehicleID(playerid));
if(GetPlayerScore(playerid) < 750 && PickedClass[playerid] != 1) {
if(Hydra == 520) {
SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be COLONEL AND Assualt to Pilot this vehicle.");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid,x,y,z+1);
}
}
new Hunter = GetVehicleModel(GetPlayerVehicleID(playerid));
if(GetPlayerScore(playerid) < 750 && PickedClass[playerid] != 1) {
if(Hunter == 425) {
SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be COLONEL AND Assualt to Pilot this vehicle.");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid,x,y,z+1);
}
}


