19.06.2013, 07:00
When you set somebody's armour it calls back as "Blah has set blah's armour to 12435046"
And I can't quite find the issue.
And I can't quite find the issue.
pawn Code:
dcmd_setarmour(playerid, params[])
{
new id;
new amount;
new string[70];
if(sscanf(params,"uf",id,amount)) return SendClientMessage(playerid,COLOR_ERROR, "Usage: /setarmour [ID] [AMOUNT]");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid,COLOR_ERROR,"This player is not connected.");
else
{
SetPlayerArmour(id,amount);
format(string,sizeof(string),"{FF0000}[ADMIN] {FFFFFF}%s[%d] has set %s[%d]'s armour to %d.",PlayerName(playerid),playerid,PlayerName(id),id,amount);
SendClientMessageToAll(COLOR_WHITE,string);
return 1;
}
}