03.06.2013, 05:39
(
Последний раз редактировалось MonFiTy; 05.06.2013 в 03:29.
)
bom no MAP contem
3 Escadas sendo que faz so 1 Print no canto esquerdo Vejam
http://i.imgur.com/ibESbXi.jpg
Cotem 4 Helipedes Pintados e 2 Helis
http://i.imgur.com/iByjjLf.jpg
:: TEM MAIS 2 HELIPED ALLI NA PARTE DE TRAS!! ::
LEMBRANDO: EU FIZ ESSE MAP PQ EU VI UM CARA QUE FEZ UM MAPA QUASE IGUAL DO HOSPITAL SO QUE ELE NAO FEZ AS ESCADAS E NAO COLOCOU HELIS EU
CreateDynamicObject
xObject
3 Escadas sendo que faz so 1 Print no canto esquerdo Vejam
http://i.imgur.com/ibESbXi.jpg
Cotem 4 Helipedes Pintados e 2 Helis
http://i.imgur.com/iByjjLf.jpg
:: TEM MAIS 2 HELIPED ALLI NA PARTE DE TRAS!! ::
LEMBRANDO: EU FIZ ESSE MAP PQ EU VI UM CARA QUE FEZ UM MAPA QUASE IGUAL DO HOSPITAL SO QUE ELE NAO FEZ AS ESCADAS E NAO COLOCOU HELIS EU
CreateDynamicObject
Код:
CreateDynamicObject(3934, 1161.800050, -1297.199950, 30.500000, 0.000000, 0.000000, 0.000000); //object (helipad01) (1) CreateDynamicObject(3934, 1161.599980, -1322.199950, 30.500000, 0.000000, 0.000000, 0.000000); //object (helipad01) (2) CreateDynamicObject(1319, 1201.099980, -1385.099980, 12.800000, 0.000000, 0.000000, 0.000000); //object (ws_ref_bollard) (1) CreateDynamicObject(1319, 1200.900020, -1340.900020, 12.900000, 0.000000, 0.000000, 0.000000); //object (ws_ref_bollard) (2) CreateDynamicObject(1319, 1201.099980, -1291.099980, 12.900000, 0.000000, 0.000000, 0.000000); //object (ws_ref_bollard) (3) CreateDynamicObject(1257, 1189.300050, -1372.900020, 13.800000, 0.000000, 0.000000, 180.000000); //object (bustopm) (1) CreateDynamicObject(1549, 1172.300050, -1328.500000, 14.300000, 0.000000, 0.000000, 0.000000); //object (CJ_ASHTRAY_b) (1) CreateDynamicObject(3399, 1149.199950, -1378.699950, 15.200000, 0.000000, 0.000000, 90.000000); //object (cxrf_a51_stairs) (1) CreateDynamicObject(3399, 1149.199950, -1367.500000, 19.800000, 0.000000, 0.000000, 90.000000); //object (cxrf_a51_stairs) (2) CreateDynamicObject(8614, 1149.199950, -1356.900020, 24.300000, 0.000000, 0.000000, 270.000000); //object (vgsSstairs01_lvs) (2) CreateDynamicObject(8615, 1166.199950, -1343.500000, 28.400000, 0.000000, 0.000000, 0.000000); //object (vgsSstairs04_lvs) (1) CreateDynamicObject(3934, 1162.400020, -1366.500000, 25.700000, 0.000000, 0.000000, 0.000000); //object (helipad01) (3) CreateDynamicObject(3934, 1179.599980, -1376.199950, 23.000000, 0.000000, 0.000000, 0.000000); //object (helipad01) (4) CreateDynamicObject(2992, 1165.400020, -1381.099980, 27.800000, 0.000000, 0.000000, 0.000000); //object (roulette_marker) (1)
pawn Код:
{3934, 1161.800050, -1297.199950, 30.500000, 0.000000, 0.000000, 0.000000}, //object (helipad01) (1)
{3934, 1161.599980, -1322.199950, 30.500000, 0.000000, 0.000000, 0.000000}, //object (helipad01) (2)
{1319, 1201.099980, -1385.099980, 12.800000, 0.000000, 0.000000, 0.000000}, //object (ws_ref_bollard) (1)
{1319, 1200.900020, -1340.900020, 12.900000, 0.000000, 0.000000, 0.000000}, //object (ws_ref_bollard) (2)
{1319, 1201.099980, -1291.099980, 12.900000, 0.000000, 0.000000, 0.000000}, //object (ws_ref_bollard) (3)
{1257, 1189.300050, -1372.900020, 13.800000, 0.000000, 0.000000, 180.000000}, //object (bustopm) (1)
{1549, 1172.300050, -1328.500000, 14.300000, 0.000000, 0.000000, 0.000000}, //object (CJ_ASHTRAY_b) (1)
{3399, 1149.199950, -1378.699950, 15.200000, 0.000000, 0.000000, 90.000000}, //object (cxrf_a51_stairs) (1)
{3399, 1149.199950, -1367.500000, 19.800000, 0.000000, 0.000000, 90.000000}, //object (cxrf_a51_stairs) (2)
{8614, 1149.199950, -1356.900020, 24.300000, 0.000000, 0.000000, 270.000000}, //object (vgsSstairs01_lvs) (2)
{8615, 1166.199950, -1343.500000, 28.400000, 0.000000, 0.000000, 0.000000}, //object (vgsSstairs04_lvs) (1)
{3934, 1162.400020, -1366.500000, 25.700000, 0.000000, 0.000000, 0.000000}, //object (helipad01) (3)
{3934, 1179.599980, -1376.199950, 23.000000, 0.000000, 0.000000, 0.000000}, //object (helipad01) (4)
{2992, 1165.400020, -1381.099980, 27.800000, 0.000000, 0.000000, 0.000000}, //object (roulette_marker) (1)