20.03.2009, 22:32
How do you reliably detect if a player drive by'd for his kill?
I've tryed doing "if (IsPlayerInAnyVehicle(killerid))" and "if(reason == 29 && IsPlayerInAnyVehicle(killerid)) (29 = SMG)
Neither worked. Any idea?
I've tryed doing "if (IsPlayerInAnyVehicle(killerid))" and "if(reason == 29 && IsPlayerInAnyVehicle(killerid)) (29 = SMG)
Neither worked. Any idea?