02.05.2013, 14:09
Thanks I will give +rep
#define INV_DIALOG_ID 13337 #define MAX_ITEMS 99 #define MAX_ITEM_STACK 99 #define MAX_ITEM_NAME 128 forward OnPlayerUseItem(playerid,ItemName[]); new gItemList[(MAX_ITEMS+1)*(MAX_ITEM_NAME+3)]; /* native AddItem(playerid,ItemName[],Amount); native RemoveItem(playerid,ItemName[],Amount); native PlayerHasItem(playerid,ItemName[]); native GetPlayerItemInfo(playerid,&idx,const ItemName[],len=sizeof(ItemName),&Amount); native ResetPlayerInventory(playerid); native ShowInventory(playerid); native InventoryOnDialogResponse(playerid, dialogid, response, inputtext[]); native SaveInventory(playerid); native LoadInventory(playerid); */ stock _GetItemNamePVar(playerid,item) { new tmp[32]; new tmp2[MAX_ITEM_NAME]; format(tmp,32,"PITEMNAME%d",item); GetPVarString(playerid,tmp,tmp2,MAX_ITEM_NAME); return tmp2; } stock _SetItemNamePVar(playerid,item,ItemName[]) { new tmp[MAX_ITEM_NAME]; format(tmp,MAX_ITEM_NAME,"PITEMNAME%d",item); SetPVarString(playerid,tmp,ItemName); } stock _GetItemAmountPVar(playerid,item) { new tmp[16]; format(tmp,16,"PITEMAMOUNT%d",item); return GetPVarInt(playerid,tmp); } stock _SetItemAmountPVar(playerid,item,Amount) { new tmp[16]; format(tmp,16,"PITEMAMOUNT%d",item); SetPVarInt(playerid,tmp,Amount); } stock AddItem(playerid,ItemName[],Amount) { new slot=-1; for(new item;item<MAX_ITEMS;item++) { if(!_GetItemAmountPVar(playerid,item)) { if(slot==-1)slot=item; continue; } if(!strcmp(_GetItemNamePVar(playerid,item),ItemName,true)) { _SetItemAmountPVar(playerid,item,_GetItemAmountPVar(playerid,item)+Amount); if(_GetItemAmountPVar(playerid,item)<=0)_SetItemAmountPVar(playerid,item,0); if(_GetItemAmountPVar(playerid,item)>MAX_ITEM_STACK) { _SetItemAmountPVar(playerid,item,MAX_ITEM_STACK); return 2; } return 1; } } if(slot>-1) { _SetItemNamePVar(playerid,slot,ItemName); _SetItemAmountPVar(playerid,slot,Amount); if(_GetItemAmountPVar(playerid,slot)>MAX_ITEM_STACK) { _SetItemAmountPVar(playerid,slot,MAX_ITEM_STACK); return 2; } return 1; } return 0; } stock RemoveItem(playerid,ItemName[],Amount) { for(new item;item<MAX_ITEMS;item++) { if(!_GetItemAmountPVar(playerid,item))continue; if(!strcmp(_GetItemNamePVar(playerid,item),ItemName,true)) { _SetItemAmountPVar(playerid,item,_GetItemAmountPVar(playerid,item)-Amount); if(_GetItemAmountPVar(playerid,item)<=0)_SetItemAmountPVar(playerid,item,0); if(_GetItemAmountPVar(playerid,item)>MAX_ITEM_STACK) { _SetItemAmountPVar(playerid,item,MAX_ITEM_STACK); return 2; } return 1; } } return 0; } stock PlayerHasItem(playerid,ItemName[]) { for(new item;item<MAX_ITEMS;item++) { if(!_GetItemAmountPVar(playerid,item))continue; if(!strcmp(_GetItemNamePVar(playerid,item),ItemName,false))return _GetItemAmountPVar(playerid,item); } return 0; } stock GetPlayerItemInfo(playerid,&idx,ItemName[],len=sizeof(ItemName),&Amount) { if(idx>=MAX_ITEMS)return 0; format(ItemName,len,_GetItemNamePVar(playerid,idx)); Amount=_GetItemAmountPVar(playerid,idx); idx++; return 1; } stock ResetPlayerInventory(playerid) { for(new item;item<MAX_ITEMS;item++)_SetItemAmountPVar(playerid,item,0); } stock ShowInventory(playerid) { gItemList=""; for(new item;item<MAX_ITEMS;item++) { if(!strlen(_GetItemNamePVar(playerid,item))||!_GetItemAmountPVar(playerid,item))continue; format(gItemList,sizeof(gItemList),"%s\n%d\t\t%s",gItemList,_GetItemAmountPVar(playerid,item),_GetItemNamePVar(playerid,item)); } format(gItemList,sizeof(gItemList),"Amount\t\tItem Name%s",gItemList); ShowPlayerDialog(playerid,INV_DIALOG_ID,DIALOG_STYLE_LIST,"Inventory",gItemList,"Use","Close"); SetPVarInt(playerid,"PUSINGDIALOG",1); } stock SaveInventory(playerid) { gItemList=""; new filename[48]; GetPlayerName(playerid,filename,24); format(filename,48,"Inventory/%s.inv",filename); new File:file=fopen(filename,io_write); for(new item;item<MAX_ITEMS;item++) { if(!strlen(_GetItemNamePVar(playerid,item))||!_GetItemAmountPVar(playerid,item))continue; format(gItemList,sizeof(gItemList),"%s%s\n%d\n",gItemList,_GetItemNamePVar(playerid,item),_GetItemAmountPVar(playerid,item)); } fwrite(file,gItemList); fclose(file); GetPlayerName(playerid,filename,24); printf("[INV] %s[%d]'s inventory saved.",filename,playerid); } stock LoadInventory(playerid) { new tstring[48]; new tstring2[12]; GetPlayerName(playerid,tstring,48); format(tstring,48,"Inventory/%s.inv",tstring); if(!fexist(tstring))return 0; new File:file=fopen(tstring,io_read); fread(file,tstring); while(tstring[0]) { format(tstring,strlen(tstring),"%s",tstring); //Delete last character fread(file,tstring2); AddItem(playerid,tstring,strval(tstring2)); fread(file,tstring); } fclose(file); GetPlayerName(playerid,tstring,24); return 1; } InventoryOnDialogResponse(playerid, dialogid, response, inputtext[]) { if(dialogid!=INV_DIALOG_ID)return 1; if(!GetPVarInt(playerid,"PUSINGDIALOG"))return 1; if(!response)return 1; if(!strcmp(inputtext,"Amount",true,6)) { ShowInventory(playerid); return 1; } format(gItemList,MAX_ITEM_NAME,inputtext[strfind(inputtext,"\t")+2]); if(CallLocalFunction("OnPlayerUseItem","is",playerid,gItemList))ShowInventory(playerid); else SetPVarInt(playerid,"PUSINGDIALOG",0); return 1; }
new File:file=fopen(tstring,io_read); fread(file,tstring); while(tstring[0]) { format(tstring,strlen(tstring),"%s",tstring); //Delete last character fread(file,tstring2); AddItem(playerid,tstring,strval(tstring2)); fread(file,tstring); } fclose(file);
stock LoadInventory(playerid) { new tstring[48]; new tstring2[12]; GetPlayerName(playerid,tstring,48); format(tstring,48,"Inventory/%s.inv",tstring); if(!fexist(tstring))return 0; new File:file=fopen(tstring,io_read); fread(file,tstring); while(tstring[0]) { format(tstring,strlen(tstring),"%s",tstring); //Delete last character fread(file,tstring2); AddItem(playerid,tstring,strval(tstring2)); fread(file,tstring); } fclose(file); GetPlayerName(playerid,tstring,24); printf("[INV] %s[%d]'s inventory loaded.",tstring,playerid); return 1; }