12.04.2013, 23:17
Hello guys
Please who can give me Level System without Register and Login
Please !!!!
Please who can give me Level System without Register and Login
Please !!!!
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enum pLevel
{
Level
};
new PlayerInfo[MAX_PLAYERS][pLevel];
if(CantLearnToCode == true)
{
PlayerInfo[playerid][Level] = 0;
Ban(playerid);
}
enum pInfo { Logged, Money, Float:X, Float:Y, Float:Z, HasJob, JobType, HasBank, AdminLevel, Spawned, PickupRef[50], //To remember a newly created pickup's info. Admins only! KickRef, //To remember a kicked player. Admins only! AdminRef, //To remember a new admin. Admins only! Mute, Login, PlayerLoc, //Used to see if a player is in a Bank or Gun shop or wherever. Timer 'EnterExit' takes care of setting the values. Tutorial, BankPin, PinRef, //When buying something and done entering your pin, what should happen next? InCall, CallTo, VehRef,//When buying a vehicle to remember it's vehicleid for the dialogs. Float:gHP, //Check to see who shot who. IsShot } new PlayerInfo[MAX_PLAYERS][pInfo]; public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new string[300]; switch(dialogid) { case 0: { if(response == 0) return ShowPlayerDialog(playerid, 0, 1, "Registration", "\tPlease input a password to use to login.", "Enter", "Cancel"); if(strlen(inputtext) <= 0) return ShowPlayerDialog(playerid, 0, 1, "Registration", "\tPlease input a password to use to login.", "Enter", "Cancel"); if(strlen(inputtext) >= 128) return ShowPlayerDialog(playerid, 0, 1, "Registration", "\tPlease input a password to use to login.", "Enter", "Cancel"); dini_Create(NameToFile(playerid)); dini_Set(NameToFile(playerid), "Pass", inputtext); dini_IntSet(NameToFile(playerid), "HasJob", 0); dini_IntSet(NameToFile(playerid), "JobType", -1); dini_IntSet(NameToFile(playerid), "HasBank", 0); dini_IntSet(NameToFile(playerid), "AdminLevel", 0); LoginPlayer(playerid); GiveMoney(playerid, 1000); SendClientMessage(playerid, COLOR_GREY, "Welcome to eRP. To start your new life off, you've been given a gift of $1000!"); SendClientMessage(playerid, COLOR_GREY, "You will be started on a quick tour to start off your new life. Have fun!"); TutorPlayer(playerid); SetPlayerSkin(playerid, 26); dini_IntSet(NameToFile(playerid), "Skin", 26); } ...