sscanf
#1

Quote:

----------
Loaded log file: "server_log.txt".
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SA-MP Dedicated Server
----------------------
v0.3x, ©2005-2013 SA-MP Team

[12:46:16] filterscripts = "" (string)
[12:46:16]
[12:46:16] Server Plugins
[12:46:16] --------------
[12:46:16] Loading plugin: mysql
[12:46:16] SA:MP MySQL Plugin 1.2.1 Loaded.
[12:46:16] Loaded.
[12:46:16] MySQL: Query thread running. Thread safe: Yes.
[12:46:16] Loading plugin: sscanf
[12:46:16]

[12:46:16] ===============================

[12:46:16] sscanf plugin loaded.

[12:46:16] © 2009 Alex "******" Cole

[12:46:16] ===============================

[12:46:16] Loaded.
[12:46:16] Loading plugin: streamer
[12:46:16]

*** Streamer Plugin v2.5.2 by Incognito loaded ***

[12:46:16] Loaded.
[12:46:16] Loading plugin: nativechecker
[12:46:16] Loaded.
[12:46:16] Loaded 4 plugins.

[12:46:16]
[12:46:16] Filterscripts
[12:46:16] ---------------
[12:46:16] Loaded 0 filterscripts.

[12:46:16] Error: Function not registered: 'Streamer_CallbackHook'
[12:46:16] Error: Function not registered: 'SSCANF_Init'
[12:46:16] Error: Function not registered: 'SSCANF_Join'
[12:46:16] Error: Function not registered: 'SSCANF_Leave'

[12:46:16] Script[gamemodes/OSRP.amx]: Run time error 19: "File or function is not found"
[12:46:16] Number of vehicle models: 0

What does it mean?
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#2

Update your sscanf plugin and your streamer plugin.
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#3

I did, unless I'm downloading the wrong sscanf plugin.
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#4

Anyway, there sscanf natives doesn't exists, why you use them?
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#5

Quote:
Originally Posted by ReVo_
Посмотреть сообщение
Anyway, there sscanf natives doesn't exists, why you use them?
From what I remember, they're used by the sscanf2.inc include to track user existence for 'u' specifiers - instead of the hacky way it was done before (that required it to be updated at every server update, now it doesn't need to be). They are registered and are used be the script:

pawn Код:
native SSCANF_Init(players, invalid, len);
native SSCANF_Join(playerid, const name[], npc);
native SSCANF_Leave(playerid);
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