[Help] Newbie absolutely stumped, sending a message when train arrives.
#1

Hey everyone.

I've been trying to do this for a couple of hours, I always try everything I can think of before asking for help - until I get a headache.

Usually the answer is really simple and I'll slap myself for not being able to see it.

I have created an NPC that drives a train around various locations, which is working great.

However I want to make it so that when the train/NPC arrives at certain points a message is sent.

I added this into the script, no errors or warnings but it doesnt work:

Код:
     
new Float:vehx, Float:vehy, Float:vehz;
          GetVehiclePos(Train, vehx, vehy, vehz);
          if (vehx == 1778.8184 && vehy == -1953.8077 && vehz == 14.8756)
		   {
		    SendClientMessageToAll(COLOR_RED, "The train has arrived at Unity Station");
		    }
It's either completely wrong, or in the wrong place in the script. I've used the search and found someone else asking a similar question, however a post or two later they said "SOLVED" but I saw no explanation.

Help is appreciated, thanks in advance!

Sorry if it's a really dumb question - I wouldn't ask if I hadn't tried every idea my little brain is capable of concocting.
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#2

Where are you calling that code?
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#3

Quote:
Originally Posted by Bicentric
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Where are you calling that code?
I had it in OnGameModeInit - pretty sure its the wrong place, I just cant think where it should go.
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#4

pawn Код:
public OnGameModeInit()
{
    SetTimer("TrainCheck",1000,1);
    return 1;
}

forward TrainCheck();

public TrainCheck()
{
    new Float:vehx, Float:vehy, Float:vehz;
    GetVehiclePos(Train, vehx, vehy, vehz);
    if (vehx == 1778.8184 && vehy == -1953.8077 && vehz == 14.8756)
    {
        SendClientMessageToAll(COLOR_RED, "The train has arrived at Unity Station");
    }
    return 1;
}
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#5

You can't compare floats like that due to the way they are saved. Sometimes the position may be 1778.8185, rendering your check totally useless. You could probably use GetVehicleDistanceFromPoint.
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#6

Quote:
Originally Posted by tyler12
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pawn Код:
public OnGameModeInit()
{
    SetTimer("TrainCheck",1000,1);
    return 1;
}

forward TrainCheck();

public TrainCheck()
{
    new Float:vehx, Float:vehy, Float:vehz;
    GetVehiclePos(Train, vehx, vehy, vehz);
    if (vehx == 1778.8184 && vehy == -1953.8077 && vehz == 14.8756)
    {
        SendClientMessageToAll(COLOR_RED, "The train has arrived at Unity Station");
    }
    return 1;
}
Thankyou. I thought about the use of a timer, because otherwise it wouldnt know when to check if the train is there..

Quote:
Originally Posted by Vince
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You can't compare floats like that due to the way they are saved. Sometimes the position may be 1778.8185, rendering your check totally useless. You could probably use GetVehicleDistanceFromPoint.
Hmmm, I understand - I'll try the method posted first and if I have trouble still I'll try that instead.

EDIT: Yeah I think you are right Vince, as still no message is being shown, and I've put all the code in the right place as i followed the structure of another timer that I know works. I'll try using GetVehicleDistanceFromPoint instead.
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#7

Thankyou to both of you, I have it working.

Quote:

public TrainCheck()
{
new Float:fDistance = GetVehicleDistanceFromPoint(MyFirstNPCVehicle, 1778.8184, -1953.8077, 14.8756);
if(fDistance <= 10)
{
SendClientMessageToAll(COLOR_RED, "The train has arrived at Unity Station");
}
return 1;
}

Now I just need to make the timer longer than 1 second because it spams the chat the whole time the train is there. xD

+Repped
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