13.03.2013, 10:14
pawn Код:
if(strcmp(cmd, "/siren", true, 10) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetPlayerVehicleID(playerid);
if(Lamp[vehicleid] == 1) return OnPlayerCommandText(playerid, "/sirenoff");
if(IsPlayerConnected(playerid))
{
new Float:x, Float:y, Float:z, Float:angle;
if(IsPlayerInVehicle(playerid, 579))
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
IsSpu[vehicleid] = 1;
Lamp[vehicleid] = 1;
light[vehicleid] = CreateObject(19419, 10.0, 10.0, 10.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(light[vehicleid], GetPlayerVehicleID(playerid), 0.000000, 0.074999, 1.214999, 0.000000, 0.000000, 0.000000);
}
else if(IsPlayerInVehicle(playerid, 426))
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
IsSpu[vehicleid] = 1;
Lamp[vehicleid] = 1;
light[vehicleid] = CreateObject(19419, 10.0, 10.0, 10.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(light[vehicleid], GetPlayerVehicleID(playerid), 0.000000, -1.664998, 0.329999, 0.000000, 0.000000, 0.000000);
}
else if(IsPlayerInVehicle(playerid, 402))
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
IsSpu[vehicleid] = 1;
Lamp[vehicleid] = 1;
light[vehicleid] = CreateObject(19419, 10.0, 10.0, 10.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, -0.599999, -0.329999, 0.829999, 0.000000, 0.000000, 0.000000);
}
else if(IsPlayerInVehicle(playerid, 482))
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
IsSpu[vehicleid] = 1;
Lamp[vehicleid] = 1;
light[vehicleid] = CreateObject(18646, 10.0, 10.0, 10.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, -0.489999, 0.734999, 0.969999, 0.000000, 0.000000, 0.000000);
}
else if(IsPlayerInVehicle(playerid, 523))
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
IsSpu[vehicleid] = 1;
Lamp[vehicleid] = 1;
light[vehicleid] = CreateObject(18646, 10.0, 10.0, 10.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, 0.000000, -0.959999, 0.689999, 0.000000, 0.000000, 0.000000);
}
else if(IsPlayerInVehicle(playerid, 528))
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
IsSpu[vehicleid] = 1;
Lamp[vehicleid] = 1;
light[vehicleid] = CreateObject(19419, 10.0, 10.0, 10.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, 0.000000, 0.314999, 1.059999, 0.000000, 0.000000, 0.000000);
}
else if(IsPlayerInVehicle(playerid, 421))
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
IsSpu[vehicleid] = 1;
Lamp[vehicleid] = 1;
light[vehicleid] = CreateObject(18646, 10.0, 10.0, 10.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, -0.379999, 0.159999, 0.759999, 0.000000, 0.000000, 0.000000);
}
else if(IsPlayerInVehicle(playerid, 415))
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
IsSpu[vehicleid] = 1;
Lamp[vehicleid] = 1;
light[vehicleid] = CreateObject(18646, 10.0, 10.0, 10.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, -0.379999, -0.414999, 0.664999, 0.000000, 0.000000, 0.000000);
print("WORKS!");
}
else if(IsPlayerInVehicle(playerid, 541))
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
IsSpu[vehicleid] = 1;
Lamp[vehicleid] = 1;
light[vehicleid] = CreateObject(18646, 10.0, 10.0, 10.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(light[vehicleid], vehicleid, -0.454999, 0.064999, 0.694999, 0.000000, 0.000000, 0.000000);
}
return 1;
}
}
return 1;
}