[FilterScript] Taser System Using Simple OnPlayerTakeDamage
#1

Taser System Using Simple OnPlayerTakeDamage
Author name: Otacon.
Script type: filterscripts.
description: A Simple System Taser OnPlayerTakeDamage.
What is a Taser?: It is a weapon with the police, that is, to shoot a gun that zaps the person and leaves him paralyzed.

pawn Код:
/*
    CREDITS: Otacon
    I'm Otacon ¬ ¬
*/

#include <a_samp>
#include <zcmd>
#include <sscanf2>

#define COLOR_PURPLE  0xC2A2DAAA
#define SACAR_TAZER (5000)
new AmmoTazer[MAX_PLAYERS];
new bool:ActivarTazer[MAX_PLAYERS]=false;
new bool:PlayerTazeado[MAX_PLAYERS]=false;
new TerminarTazeado[MAX_PLAYERS];

COMMAND:tazer(playerid, params[]) {
    new string[128], name[MAX_PLAYER_NAME+1];
    GetPlayerName(playerid, name, sizeof(name));
    AmmoTazer[playerid] = GetPlayerAmmo(playerid);
    switch(GetPlayerWeapon(playerid)) {
        case 22: { //9mm
            GivePlayerWeapon(playerid, 23, AmmoTazer[playerid]);
            ActivarTazer[playerid] = true;
            format(string, sizeof(string), "* %s Load your tazer.", name);
            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        }
        case 23: { //Silenced 9mm
            GivePlayerWeapon(playerid, 22, AmmoTazer[playerid]);
            ActivarTazer[playerid] = false;
            format(string, sizeof(string), "* %s off his tazer.", name);
            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        }
    }
    return 1;
}

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
    if(issuerid != INVALID_PLAYER_ID) {
        if(ActivarTazer[issuerid] == true && GetPlayerWeapon(issuerid) == 23 && PlayerTazeado[playerid] == false) {
            SetPlayerHealth(playerid, (0-amount));
            TogglePlayerControllable(playerid, false);
            PlayerTazeado[playerid] = true;
            TerminarTazeado[playerid]=SetTimerEx("TocarTazer", SACAR_TAZER, false, "i", playerid);
            new string[128];
            format(string, sizeof(string), "Tazeado %i Milisegundos.", SACAR_TAZER);
            GameTextForPlayer(playerid, string, 3000, 1);
            ApplyAnimation(playerid, "CRACK","crckdeth2",4.1,0,1,1,1,1,1);
        }
    }
    return 1;
}

forward TocarTazer(playerid);
public TocarTazer(playerid) {
    TogglePlayerControllable(playerid, true);
    PlayerTazeado[playerid] = false;
    GameTextForPlayer(playerid, "Tazer taken.", 3000, 1);
    KillTimer(TerminarTazeado[playerid]);
    ClearAnimations(playerid);
    return 1;
}

forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) // If the player is within 16 meters
                {
                    SendClientMessage(i, col1, string);
                }
                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) // within 8 meters
                {
                    SendClientMessage(i, col2, string);
                }
                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) //4 meters
                {
                    SendClientMessage(i, col3, string);
                }
                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) //2 meters
                {
                    SendClientMessage(i, col4, string);
                }
                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) //1 meter
                {
                    SendClientMessage(i, col5, string);
                }
            }
            else
            {
                SendClientMessage(i, col1, string);
            }
        }
    }
    return 1;
}
/*
    CREDITS: Otacon
    I'm Otacon ¬ ¬
*/
Reply
#2

Nice but... SS?

PD: +REP
Reply
#3

Congratulations for this script, I like keep it up.
+rep.
Reply
#4

i like it
Reply
#5

Thanks to all .
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