Код:
// Lights
new Light[MAX_VEHICLES];
new LightObject[MAX_VEHICLES];
CMD:light(playerid, params[])
{
new veh, type[8], string[128];
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_GREY, "You are not driving a vehicle.");
if(sscanf(params, "s[8]", type))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /light [position]");
SendClientMessage(playerid, COLOR_WHITE, "POSITIONS: on|off");
return 1;
}
if(Light[veh]) return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a Light attached.");
veh = GetPlayerVehicleID(playerid);
if(!strcmp(type, "on"))
{
if(Light[veh]) return SendClientMessage(playerid, COLOR_GREY, "There is already a light attached to this vehicle.");
Light[veh] = 1;
LightObject[veh] = CreateDynamicObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
AttachDynamicObjectToVehicle(LightObject[veh],veh, x, y, z, 0.0, 0.1, 0.0);
format(string, sizeof(string), "* %s attaches a light to the car.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, Colors);
return 1;
else if(!strcmp(type, "off"))
{
if(!Light[veh]) return SendClientMessage(playerid, COLOR_GREY, "There is no Lights attached to this vehicle.");
Light[veh] = 0;
DestroyDynamicObject(LightObject[veh]);
format(string, sizeof(string), "* %s takes the Light off the car.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
return 1;
}
return 1;
}