[FilterScript] [FS] Shark Circling Filterscript!! By Pghpunkid
#21

There are people who dont understand Trigonometry to do things like this. This is a basic example on how to make something move in a circle, smoothly, and face the proper angle.

If its not something that you need, why did you click the link in my sig?
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#22

Quote:
Originally Posted by Pghpumpkin
There are people who dont understand Trigonometry to do things like this. This is a basic example on how to make something move in a circle, smoothly, and face the proper angle.

If its not something that you need, why did you click the link in my sig?
well..i did'nt know what it was so i just wanted to see what's that "shark" that maked me courious.
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#23

Well the ******* video would have been a start..
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#24

I need a link!
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#25

Oh shiz, link died.. hang on.

fixed.
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#26

Quote:
Originally Posted by Pghpumpkin
Oh shiz, link died.. hang on.

fixed.
THX!
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#27

Awesome script.
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#28

Quote:
Originally Posted by ʞɹod ɹǝpıds || SpiderPork
Awesome script.
Glad i could help.
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#29

Quote:
Originally Posted by oshrizzz
great
lol, i usually dont spam this much but nice enthusiasm.
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#30

Quote:
Originally Posted by Spectre
Yeah, I wrote one for [The Fake] that does pretty much the same thing...Except you control:
The number of Sharks
The direction in which they each swim (individually)
The separation between each Shark
The speed of each Shark
- and the thing I really liked -
The damage each Shark did If he swam into you (from none to insta-kill...I mean, what good is a Shark that doesn't bite?)

I have a movie clip of them in action around somewhere but I just migrated to a new laptop so things are rather confused around Spectre's Sanctum right now...

Alas, [The Fake] never used it...Shame really...

P.S. I also adapted it to have the little wooden boat from Zero's RC shop to float lazily around the fountains on "The Strip" and in ponds...Works for Turtles too...Hell, I even had the "dead cop" model floating around the cemetery...You can animate ANY object (along with what pghpunkid said)...

P.P.S. One thing to note is some objects are "solid" while others are not...The non-solid ones work best so as not to "knock" or "block" the player's motion...

P.P.S. Hey pghpunkid...Remember back in high school math when we all said "But I'll never use these stupid equations?"...

hey interesting, we all wanted to know
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#31

Link death.
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#32

Quote:
Originally Posted by _TeRmiNaToR_
Link death.
Nope isnt Dead
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#33

This is nice, Nice idea too
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#34

You must place the sharks in the ocean.
Nice btw.
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#35

lol thanks, its just an example.
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