Are you a fucking idiot or what? You were told the RIGHT function to put objects in game and you call us spammers? Oh really - we're spammers? If so then get the fuck out to a place where everyone does the script for you very quickly and without mistakes. This however is the SA-MP forum and if you're unable to comply with our rules and what you're offered, you may leave instantly.
The function to implement objects into your server is CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ).
Here are some other functions that might help you:
General objects
SetObjectPos(objectid, Float:X, Float:Y, Float:Z);
GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z);
SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ);
GetObjectRot(objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
IsValidObject(objectid);
DestroyObject(objectid);
MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed);
StopObject(objectid);
AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);
Objects for individual players (used in streamers)
CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ);
SetPlayerObjectPos(playerid, objectid, Float:X, Float:Y, Float:Z);
GetPlayerObjectPos(playerid, objectid, &Float:X, &Float:Y, &Float:Z);
SetPlayerObjectRot(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ);
GetPlayerObjectRot(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
IsValidPlayerObject(playerid, objectid);
DestroyPlayerObject(playerid, objectid);
MovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed);
StopPlayerObject(playerid, objectid);
AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);
Hopefully you're able to do something more but "OMG SPAMMERS" from now on with the functions I gave.
And yes, as Sandra said, checking out the
SA-MP Wiki can come inhandy with whatever help you need. Also checking out /pawno/include/ folder can come in handy!