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Yes that works BUT
Quote:
Originally Posted by Jefff
With GetPlayerHealth +TogglePlayerControllable + SetPlayerHealth? xD no thanks ! i want only freeze without checking player health
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If player is in ammunation (my own with dialogs) his hp is 100 and after that event teleports him and set 20hp then toggle returns 100hp ^^ stupid idea with 0.3x TogglePlayerControllable. I must add another option whats checking VirtualWorld or something
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And what about anti health hack? Who chesk health
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Quote:
Originally Posted by Bakr
Then you custom set his HP after he teleports...
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Hah but player have menu ON so if he close he sets his hp to 100 xd
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Some of my players get invulnerability while some don't when they are in the same server in 0.3c or something. I'm not sure if they are using that cheat, but it's pretty weird. I don't have any trouble by it for a long time because I always set their HP to 32767, which is the maximum value that the health bar will not flash. In cases of not doing so, I won't allow them to be frozen by this.
I think their point is that, some of them want players to be frozen while they can still be killed. I think it's impossible. The other way of frequently setting a player's position and camera will cause a lot of network usage.
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Why do not simply add extra param like said before?
Why not listen SAMP server's owner / players?
Max
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Y_Less, why was the change documented?
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Quote:
Originally Posted by Y_Less
I'm not sure if I'm allowed to say the reason
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I know that's not helpful, but it is one of those cases where if you knew the reason you would understand why we can't really tell you the reason (it is to do with cheats).
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Esentially, it breaks some.
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10.02.2013, 01:54
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Last edited by Whitetiger; 10/02/2013 at 05:03 AM.
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I don't want to call you a lier, but from my experience, this only hinders anti-cheat (see my post on page 2) I might be wrong though, I haven't tested much on 0.3x.