30.01.2013, 20:20
Hello, i am trying to make a death script here that when the player dies, he gets teleported back to the same position but frozen and with an animation and gets a timer that would teleport him to the hospital after that.
But there's a slight problem, when the player teleports back to his position, he doesn't get frozen nor an animation gets set, Here's my script:
But there's a slight problem, when the player teleports back to his position, he doesn't get frozen nor an animation gets set, Here's my script:
pawn Код:
Under OnPlayerDeath there is this: Dead[playerid] = 1;
public SetPlayerSpawn(playerid)
{
new string[128], rand;
if(IsPlayerConnected(playerid))
{
if(!IsPlayerNPC(playerid))
{
if(Dead[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0)
{
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid, pX, pY, pZ);
DeathPosX[playerid] = pX;
DeathPosY[playerid] = pY;
DeathPosZ[playerid] = pZ;
SetCameraBehindPlayer(playerid);
LoopingAnim(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
SetPlayerHealth(playerid, 25.00);
SendClientMessage(playerid, COLOR_RED, "You are dying, Type /acceptdeath or wait for a medic.");
IsDead[playerid] = 1;
return 1;
if (strcmp(cmd, "/acceptdeath", true) == 0)
{
if (IsDead[playerid] == 0) { return 0; }
else
{
IsDead[playerid] = 0;
SendClientMessage(playerid,COLOR_RED,"------------------ Respawning -----------------");
SendClientMessage(playerid,COLOR_WHITE,"You are respawning back to your spawn location in minutes.");
SendClientMessage(playerid,COLOR_WHITE,"You have just forgot the past 30 minutes of your roleplay.");
SendClientMessage(playerid,COLOR_WHITE,"If you died in a non-rp way, please /report to the admins.");
SendClientMessage(playerid,COLOR_RED,"--------------------------------------------------------");
SetPlayerPos(playerid,0, 0, 0);
SetPlayerCameraPos(playerid,DeathPosX[playerid],DeathPosY[playerid],DeathPosZ[playerid]);
SetPlayerCameraLookAt(playerid,DeathPosX[playerid],DeathPosY[playerid],DeathPosZ[playerid]+100);
TogglePlayerControllable(playerid, 0);
SetTimerEx("RespawnFromDeath",30000,true,"i",playerid);
return 1;
}
}