30.01.2013, 12:29
(
Последний раз редактировалось Maraudeur; 30.01.2013 в 13:10.
)
The problem is that when you've stolen a law enforcement vehicle once, you can't steal any of them again.
Also, how would I make it possible to steal different police vehicles but in the same time, you dont get wanted for re-entering the one you stole last?
Also, how would I make it possible to steal different police vehicles but in the same time, you dont get wanted for re-entering the one you stole last?
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT) // Player left vehicle
{
if(gTeam[playerid] == TAXIDRIVER)
{
//
GameTextForPlayer(playerid, "~g~Taxi Duty ~r~ Ended.", 5000, 5);
SendClientMessageToAll(COLOR_RED,"Has quit his taxi-job, lazy welfare immigrant.");
gTeam[playerid] = CIVILIAN;
}
}
if(newstate == PLAYER_STATE_DRIVER && gTeam[playerid] != POLICE || gTeam[playerid] != ARMY || gTeam[playerid] != FIREMEN || gTeam[playerid] != MEDIC) //
{
switch(GetVehicleModel(GetPlayerVehicleID(playerid)))
{
case 497, 447, 523, 416, 433, 427, 490, 528, 407, 544, 596, 597, 598, 599, 432, 601, 470, 472, 430, 428:
{
if (stolecopcar[playerid] == -1)
{
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)+4);
SendClientMessage(playerid, yellow, "** - VEHICLE CMDS: /lock (Lock the vehicle) - /cw (Send a message to the passengers in your car) - /ej (Eject a player from your vehicle) - /ejall (Eject all passengers from your vehicle)**");
new string[64];
format(string, sizeof(string), "- CRIME - Law Enforcement Vehicle Theft - Wanted Level %d ", GetPlayerWantedLevel(playerid));
SendClientMessage(playerid, red, string);
stolecopcar[playerid] = SetTimer("stolecopcar", 1000, false); // Set a timer of 1000 miliseconds (1 second)
for(new i=0;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i))continue;
if(gTeam[i] == POLICE && gTeam[i] == ARMY && gTeam[i] == FIREMEN && gTeam[i] == MEDIC)
{
new copmsg[170];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(copmsg, sizeof(copmsg), "- WARNING ALL COPS: Law Enforcement Vehicle Theft By %s (%d)",name,playerid);
SendClientMessage(i, COLOR_BLUE, copmsg);
}
}
}
else if (stolecopcar[playerid] == 1) //wat
{
}
}
default:
{
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)+1);
SendClientMessage(playerid, yellow, "** - VEHICLE CMDS: /lock (Lock the vehicle) - /cw (Send a message to the passengers in your car) - /ej (Eject a player from your vehicle) - /ejall (Eject all passengers from your vehicle)**");
new string[64];
format(string, sizeof(string), "*CRIME* Vehicle Theft - Wanted Level %d", GetPlayerWantedLevel(playerid));
SendClientMessage(playerid, red, string);
}
}
}
if(newstate == 2)
{
if(LockVeh[playerid] == true)
{
GameTextForPlayer(playerid, "~g~Vehicle Unlocked. Use /lock to lock it.", 5000, 5);
SendClientMessage(playerid,yellow,"Vehicle unlocked.Use /lock to lock it.");
LockVeh[playerid] = false;
}
}
if(newstate == PLAYER_STATE_DRIVER)
{
new newcar = GetPlayerVehicleID(playerid), string[16];
format(string, sizeof(string), "%s", GetVehicleName(newcar));
GameTextForPlayer(playerid, string, 5000, 1);
}
return 1;
}