Tipo queria que quando ele desse /roubarveiculo  o carro abrisse
COMANDO DE /TRANCAR:
PHP код:
    if(strcmp(cmd, "/trancar", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            new carid;
            if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
            {
                if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro de casa/alugado.");
                    return true;
                }
                else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPHousekey]+totalveiculos)
                {
                    if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0)
                    {
                        gLastDriver[HireCar[playerid]] = 300;
                        VTrancado[HireCar[playerid]] = 0;
                        UnLockCar(HireCar[playerid]);
                    }
                    HireCar[playerid] = gLastCar[playerid];
                }
            }
            if (PlayerInfo[playerid][pPHousekey] == 255)
            {
                if(HireCar[playerid] == 0)
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro.");
                    return true;
                }
            }
            carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
            if(HireCar[playerid] > 0 && !SwitchKey[playerid])
            {
                carid = HireCar[playerid];
            }
            //new driver = gLastDriver[carid];
            new lockstatus = VTrancado[carid];
            new Float:cx,Float:cy,Float:cz;
            GetVehiclePos(carid, cx, cy, cz);
            switch (lockstatus)
            {
                case 0:
                {
                    if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
                    {
                        SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
                        return true;
                    }
                    if(HireCar[playerid] == carid && !SwitchKey[playerid])
                    {
                        GameTextForPlayer(playerid, "~w~Veiculo Alugado~r~Fechado", 5000, 6);
                        PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
                        VTrancado[carid] = 1;
                        LockCar(carid);
                    }
                    else if(PlayerInfo[playerid][pPHouseCarkey] == carid)
                    {
                        GameTextForPlayer(playerid, "~w~Veiculo da Casa ~r~Fechado", 5000, 6);
                        PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
                        VTrancado[carid] = 1;
                        LockCar(carid);
                        return true;
                    }
                }
                case 1:
                {
                    if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
                    {
                        SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
                        return true;
                    }
                    if(HireCar[playerid] == carid && !SwitchKey[playerid])
                    {
                        GameTextForPlayer(playerid, "~w~Veiculo Alugado~g~Aberto", 5000, 6);
                        PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
                        VTrancado[carid] = 0;
                        UnLockCar(carid);
                        SetPlayerVirtualWorld(playerid, 0);
                        SetPlayerInterior(playerid, 0);
                    }
                    if (PlayerInfo[playerid][pPHouseCarkey] == carid)
                    {
                        GameTextForPlayer(playerid, "~w~Veiculo da Casa ~g~Aberto", 5000, 6);
                        PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
                        VTrancado[carid] = 0;
                        UnLockCar(carid);
                        SetPlayerVirtualWorld(playerid, 0);
                        SetPlayerInterior(playerid, 0);
                        return true;
                    }
                }
                default:
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "Erro");
                }
            }
            if(carid == 256)
            {
                SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro!");
            }
        }
        return true;
    } 
 COMANDO DE ROUBAR
PHP код:
    if(strcmp("/roubarveiculo", cmdtext, true) == 0)    {
    if(IsPlayerInRangeOfPoint(playerid, 2.0, 1193.1158,-1274.9397,13.5469))
{
    new Float:X, Float:Y, Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    if(X >= -4000.00 && X <= -944.00 && Y <= 2900.00 && Y >= -4000.00){// Em Se a pessoa tiver em SF ela entao criarar um checkpoint em SF
     SetPlayerCheckpoint(playerid, -2196.9966,-231.6548,35.1900,6.0);
    roubado[playerid]=1;
    SendClientMessage(playerid,verde, "Vocк acaba de roubar um Veiculo vai atй o ponto de entrega em San Fierro marcado no mapa!");
    SetPlayerCriminal(playerid,255, "Roubo de Carro");
    }
    if(X >= -944.00 && X <= 4000.00&& Y <= 2900.00 && Y >= 475.00){// Em Se a pessoa tiver em LV ela entao criarar um checkpoint em LV
     SetPlayerCheckpoint(playerid, 1052.8247,2192.0022,10.8203,6.0);
    roubado[playerid]=1;
    SendClientMessage(playerid,verde, "Vocк acaba de roubar um Veiculo vai atй o ponto de entrega em Las Venturas marcado no mapa!");
    SetPlayerCriminal(playerid,255, "Roubo de Carro");
    }
    if(X >= -944.00 && X <= 4000.00&& Y <= 475.00 && Y >= -4000.00){//Se a pessoa tiver em LS ela entao criarar um checkpoint em LS
     SetPlayerCheckpoint(playerid, 2695.9983,-2225.9236,13.5501,6.0);
    roubado[playerid]=1;
    SendClientMessage(playerid,verde, "Vocк acaba de roubar um Veiculo vai atй o ponto de entrega em Los Santos marcado no mapa!");
    SetPlayerCriminal(playerid,255, "Roubo de Carro");
    }
    return 1;
}
       return 0;
}