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High Quality Google Maps for SA.
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I'd say mini-mode and y_properties should be priority. YSI Documentation should really be taken care by other scripters because you do not need that much of a knowledge to document YSI, just a lot of time, because much is already documented, and you already did a plenty of tutorials, so we can live with some stuff undocumented which, as I already said, could be documented by some decent scripters who have spare time on their hands. Arrays of strings is rather sscanf-specific and not as critical as y_properties and mini-mode which are high-level and would perhaps attract more scripters to use YSI.
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Well that's one down already! I just released a major new version of sscanf here:
https://sampforum.blast.hk/showthread.php?tid=120356
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I'm going to spill an idea:
Path finding with object collisions? Something that hasn't been brought up yet efficiently, however I feel that you would ace something like this.
All the best.
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An dff/col loader was another idea I had, but probably not.
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This is offtopic I guess, but props to you Y_Less. You have been here for a long time, making great scripts to help not only yourself but others scripting easier. On top of that, you are doing thing such as this while working on a doctorate.
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Other - The updated junkbuster - protection against almost every cleo and s 0 beit hack you can think of.
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I already saw alot of ppl asking for some kind of Anticheat. I mean, a Anticheat would be pretty useful at moment. In my opinion, that's the major problem at SA:MP right now.
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I think you can stop posting there suggestions, because he said "one project", not "few projects" and he already did that one - updated sscanf.
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Oh, loads of progress on many points (though I won't reveal some of it at the moment), including releasing several new sscanf versions.
As for the streamer, I've actually written 5 now!
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I've released several too! I wrote the first ever streamer for SA:MP (e_streamer) back when I was on the dev team (of course I had an advantage in that I also wrote the per-player object functions and so made the streamer before anyone else knew the ability existed). Then I wrote YSI_objects, which used some advanced algorithms to make it VASTLY better than other streamers at the time (even better than plugin ones). Then I wrote a plugin and released it, then I wrote another plugin and deleted it for some reason so had to recreate it.
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Where's the source code of that e_streamer? I'm interested in seeing what it looks like.