12.01.2013, 23:44
How do i make it so that all my admins are hid untl they type /aduty, and /oduty to be hidden again.
So when admin joins server it doesnt recognise them as admin until they use /aduty.
/admin command is like :
Thanks all in advance
So when admin joins server it doesnt recognise them as admin until they use /aduty.
/admin command is like :
pawn Код:
COMMAND:admins(playerid, params[])
{
// Setup local variables
new AdminList[500], Name[24];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/admins", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Scan through all players
for (new i; i < MAX_PLAYERS; i++)
{
// Check if this player is connected
if (IsPlayerConnected(i))
{
// Get the name of the player
GetPlayerName(i, Name, sizeof(Name));
// Check if this player is an RCON admin
if (IsPlayerAdmin(i))
{
// Add all admin players to the list
format(AdminList, 500, "%s%s: %s (id: %i), admin-level: %i (RCON admin)\n", AdminList, AdminLevelName[APlayerData[i][PlayerLevel]], Name, i, APlayerData[i][PlayerLevel]); // Add the name of the admin-player to the list
// Re-start the for loop (skipping the remaining code for this iteration)
continue;
}
//Check if that player is an admin (using the PlayerLevel)
if (APlayerData[i][PlayerLevel] > 0)
{
// Add all admin players to the list
format(AdminList, 500, "%s%s: %s (id: %i), admin-level: %i\n", AdminList, AdminLevelName[APlayerData[i][PlayerLevel]], Name, i, APlayerData[i][PlayerLevel]); // Add the name of the admin-player to the list
}
}
}
// Check if there were admin-names added to the list
if (strlen(AdminList) > 0)
ShowPlayerDialog(playerid, DialogNoResponse, DIALOG_STYLE_MSGBOX, "European Trucking Admins:", AdminList, "OK", "Cancel");
else
SendClientMessage(playerid, 0xFF0000FF, "No admin online"); // No admins are online
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}