11.01.2013, 14:31
Hi everybody!
I'm editing a GF mode and I would like to change something...
In GF when you get respect points enough for level up then you need to type /buylevel
So please someone help me to set it to automatic grove level!
Here is the /buylevel cmd and PayDay public
So i need to make like when player for example has 5 respect points then he automaticly on next payday gets a higher level!
BUYLEVEL CMD
Thank you!
I'm editing a GF mode and I would like to change something...
In GF when you get respect points enough for level up then you need to type /buylevel
So please someone help me to set it to automatic grove level!
Here is the /buylevel cmd and PayDay public
So i need to make like when player for example has 5 respect points then he automaticly on next payday gets a higher level!
Код:
public PayDay() { new string[128]; new account,interest; new rent = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time."); GameTextForPlayer(i, "~r~Busted!", 2000, 1); SetPlayerInterior(i, 6); SetPlayerPos(i, 264.6288,77.5742,1001.0391); PlayerInfo[i][pJailed] = 1; ResetPlayerWeapons(i); WantedPoints[i] = 0; PlayerInfo[i][pJailTime] = 240; format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[i][pAccount]; if(PlayerInfo[i][pPayDay] >= 5) { Tax += TaxValue;//Should work for every player online PlayerInfo[i][pAccount] -= TaxValue; if(PlayerInfo[i][pDonateRank] > 0) { new bonus = PlayerInfo[i][pPayCheck] / 2; PlayerInfo[i][pPayCheck] += bonus; } new checks = PlayerInfo[i][pPayCheck]; new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]); ConsumingMoney[i] = 1; GivePlayerMoney(i, checks); if(PlayerInfo[i][pAccount] > 0) { PlayerInfo[i][pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } PlayerInfo[i][pExp]++; PlayerPlayMusic(i); PlayerInfo[i][pAccount] = account+interest; SendClientMessage(i, COLOR_WHITE, "|___ BANK STATMENT ___|"); format(string, sizeof(string), " Paycheck: $%d Tax Money: -$%d", checks, TaxValue); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Balance: $%d", account); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Interest Gained $%d", interest); SendClientMessage(i, COLOR_GRAD3, string); SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|"); format(string, sizeof(string), " New Balance: $%d", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), " Rent: -$%d", rent); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } } else { SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay."); } } } } return 1; }
BUYLEVEL CMD
Код:
if (strcmp(cmd, "/buylevel", true) == 0) { if(IsPlayerConnected(playerid)) { if (gPlayerLogged[playerid] != 0) { PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); if(PlayerInfo[playerid][pLevel] >= 0) { new nxtlevel = PlayerInfo[playerid][pLevel]+1; new costlevel = nxtlevel*levelcost;//10k for testing purposes new expamount = nxtlevel*levelexp; new infostring[256]; if(GetPlayerMoney(playerid) < costlevel) { format(infostring, 256, " You do not have enough Cash ($%d) !",costlevel); SendClientMessage(playerid, COLOR_GRAD1, infostring); return 1; } else if (PlayerInfo[playerid][pExp] < expamount) { format(infostring, 256, " You need %d Respect Points, you curently have [%d] !",expamount,PlayerInfo[playerid][pExp]); SendClientMessage(playerid, COLOR_GRAD1, infostring); return 1; } else { format(string, sizeof(string), "~g~LEVEL UP~n~~w~You Are Now Level %d", nxtlevel); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerPlayMusic(playerid); GivePlayerMoney(playerid, (-costlevel)); PlayerInfo[playerid][pLevel]++; if(PlayerInfo[playerid][pDonateRank] > 0) { PlayerInfo[playerid][pExp] -= expamount; new total = PlayerInfo[playerid][pExp]; if(total > 0) { PlayerInfo[playerid][pExp] = total; } else { PlayerInfo[playerid][pExp] = 0; } } else { PlayerInfo[playerid][pExp] = 0; } PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2; GameTextForPlayer(playerid, string, 5000, 1); format(infostring, 256, " You bought Level %d for ($%d) Type /upgrade", nxtlevel, costlevel); SendClientMessage(playerid, COLOR_GRAD1, infostring); format(infostring, 256, " You gave %d unspent Upgrade Points",PlayerInfo[playerid][gPupgrade]); SendClientMessage(playerid, COLOR_GRAD2, infostring); } } return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not Logged in !"); } } return 1; }