SA-MP 0.3x RC (now released)
#21

Wow nice!This is badass can't really wait for it to be released.
Reply
#22

Great work !
Reply
#23

I've been waiting for this !
Reply
#24

Awesome
Reply
#25

Interesting, and Dynamic.
Reply
#26

Nice work kalcor.
Reply
#27

Please make us able to textdraw custom pictures.
Reply
#28

Quote:
Originally Posted by tuitalker
Посмотреть сообщение
it shows me this error when i click play on sa-mp 0.3x client on local server.
Redownload SA:MP 0.3x and reinstall it, and make sure the crash is not from a mod.

Quote:
Originally Posted by TheSpaggiari
Посмотреть сообщение
Please make us able to textdraw custom pictures.
Kalcor wants to allow us to show only picture's from user's computer, to reduce bandwidth and lag.
Reply
#29

nice update! thx
Reply
#30

Absolutely fantastic!

Great work SA-MP team!
Reply
#31

fantastic work !
Reply
#32

Nice work. Loving the new Textdraw natives, but I have to be blunt and say the best thing about this is the object texture fix!
Reply
#33

Awesome Work!
Reply
#34

Awesome, but when MIGHT it the final release for 0.3x be ?
Reply
#35

Quote:
Originally Posted by Red_Dragon.
Посмотреть сообщение
Awesome, but when MIGHT it the final release for 0.3x be ?
Usually SA-MP RC per development go up to RC7 or RC8 so i'm assuming somewhere around there?
Reply
#36

Quote:
Originally Posted by Red_Dragon.
Посмотреть сообщение
Awesome, but when MIGHT it the final release for 0.3x be ?
Come oon, don't start with this thing. Even Kalcor doesn't know. Let's hope that in at least 2 months.
Reply
#37

Quote:
Originally Posted by Hiddos
Посмотреть сообщение
Uhh yeah, people have been saying that since 0.3a, 0.3b, 0.3c, etc.

Barely any updates still doesn't equal no updates


OT: The textdraw thingy looks nice, but I seriously hope we'll get to see some more interesting stuff too!
I think he plans to continue with SA-MP from here.

Quote:
Originally Posted by New Script
// Admin vehicle spawner using previews. For SA-MP 0.3x and above.
Reply
#38

Sounds Great! Hope there will be the option to make EVERY key codable instead of just some...
Reply
#39

OH SWEET JESUS! THE POSSIBILITIES! Great work, Kalcor!
Reply
#40

Amazing!
Reply


Forum Jump:


Users browsing this thread: 7 Guest(s)