07.01.2013, 11:58
Hey I got Garage system and there's warning's somone can fix it ?
Here's code :
Here's warning's :
Here's code :
Код:
#include <a_samp> #include <DOF2> #define MAX_GARAGENS 200 // MAXIMUM OF GARAGES #define MAX_CARS 1 // MAXIMUM CAR GARAGE BY +1 #define COORDENADASGARAGEM -1232.7811279297,-74.612930297852,14.502492904663 // X,Y,Z THE GARAGE (DO NOT PUT SPACES BETWEEN COORDINATES) #define COR_ERRO 0xAD0000AA #define COR_SUCESSO 0x00AB00AA forward CarregarGaragens(); forward SalvarGaragens(); forward CreateGarage(playerowner[64], garageid, Float:gx, Float:gy, Float:gz, coment[128], bool:lock); forward DeletarGaragem(garageid); forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); forward GarageToPoint(Float:radi, garageid, Float:x, Float:y, Float:z); forward FecharGaragem(playerid, garageid); forward AbrirGaragem(playerid, garageid); forward SetGaragemComent(garageid, coment[128]); forward SetGaragemDono(garageid, playerowner[64]); forward SetGaragemPos(garageid, Float:gx, Float:gy, Float:gz); forward Creditos(); enum pGaragem { Float:cnX, Float:cnY, Float:cnZ, cnLock, cnCar, } new Garagem[MAX_GARAGENS][pGaragem]; new Text3D:LabelEntrada[MAX_GARAGENS]; new Text3D:LabelSaida[MAX_GARAGENS]; new LabelString[MAX_GARAGENS][128]; new NameString[MAX_GARAGENS][64]; new GaragemAtual; new EditandoGaragem[MAX_PLAYERS]; new bool:Deletado[MAX_GARAGENS]; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" "); print("--------------------------------------\n"); CarregarGaragens(); SetTimer("Creditos", 1000*1*60*15, true); CreateObject(14776,-1222.58178711,-73.19232178,20.01030540,0.00000000,0.00000000,315.19982910); CreateObject(2893,-1226.20849609,-78.41390991,14.47902775,4.00000000,0.00000000,314.72668457); CreateObject(2893,-1224.88500977,-79.58795166,14.47902775,4.00000000,0.00000000,315.72119141); CreateObject(2893,-1220.97375488,-75.61949158,14.47902679,344.00000000,0.00000000,315.64929199); CreateObject(2893,-1222.22424316,-74.27712250,14.47902679,344.00000000,0.00000000,315.22387695); CreateObject(1558,-1222.23022461,-74.30402374,14.07644463,0.00000000,0.00000000,315.19995117); CreateObject(1558,-1220.96813965,-75.57649994,14.07644463,0.00000000,0.00000000,134.84912109); CreateObject(2860,-1220.97290039,-75.57939911,14.53230476,0.00000000,0.00000000,245.51635742); return 1; } public OnFilterScriptExit() { DOF2_Exit(); return 1; } stock GetLockGaragem(garageid) { new lock[64]; if(Garagem[garageid][cnLock] == 0) { lock = "{00F600}Open"; } else if(Garagem[garageid][cnLock] == 1) { lock = "{F60000}Close"; } else if(Garagem[garageid][cnLock] == 2) { lock = "{F6F600}Opening"; } else if(Garagem[garageid][cnLock] == 3) { lock = "{F6F600}Closing"; } return lock; } public CarregarGaragens() { new string[256]; new arquivo[64]; new arquivoatual[64]; for(new g=0; g<MAX_GARAGENS; g++) { format(arquivoatual, sizeof(arquivoatual), "GaragemAtual.inc", g); format(arquivo, sizeof(arquivo), "Garagem%d.inc", g); if(DOF2_FileExists(arquivo)) { if(Deletado[g] == false) { new word = g + 10; Garagem[g][cnX] = DOF2_GetFloat(arquivo, "X"); Garagem[g][cnY] = DOF2_GetFloat(arquivo, "Y"); Garagem[g][cnZ] = DOF2_GetFloat(arquivo, "Z"); Garagem[g][cnLock] = DOF2_GetInt(arquivo, "Lock"); format(NameString[g], 64, "%s", DOF2_GetString(arquivo, "Owner", NameString[g])); LabelString[g] = DOF2_GetString(arquivo, "Coment", LabelString[g]); GaragemAtual = DOF2_GetInt(arquivoatual, "GGID"); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]); LabelEntrada[g] = Create3DTextLabel(string, 0xFFFFFFFF, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ], 30.0, 0, 1 ); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]); LabelSaida[g] = Create3DTextLabel(string, 0xFFFFFFFF, COORDENADASGARAGEM, 30.0, word, 1 ); printf("Garagem Carregada: %d %d %d \nComentario: %s\nDono: %s", Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ], LabelString[g], NameString[g]); } } } return 1; } public SalvarGaragens() { new arquivo[64]; new arquivoatual[64]; for(new g=0; g<MAX_GARAGENS; g++) { format(arquivoatual, sizeof(arquivoatual), "GaragemAtual.inc", g); format(arquivo, sizeof(arquivo), "Garagem%d.inc", g); if(DOF2_FileExists(arquivo)) { if(Deletado[g] == false) { DOF2_CreateFile(arquivo); DOF2_SetFloat(arquivo, "X", Garagem[g][cnX]); DOF2_SetFloat(arquivo, "Y", Garagem[g][cnY]); DOF2_SetFloat(arquivo, "Z", Garagem[g][cnZ]); DOF2_SetInt(arquivo, "Lock", Garagem[g][cnLock]); DOF2_SetString(arquivo, "Coment", LabelString[g]); DOF2_SetString(arquivo, "Owner", NameString[g]); if(!DOF2_FileExists(arquivoatual)) { if(GaragemAtual <= MAX_GARAGENS) { DOF2_CreateFile(arquivoatual); DOF2_SetInt(arquivoatual, "GGID", GaragemAtual); } else { printf("Reached Maximum Garages, increase the MAX_GARAGENS Garages and renew or delete the file 'GaragemAtual'!"); } } else { if(GaragemAtual <= MAX_GARAGENS) { DOF2_SetInt(arquivoatual, "GGID", GaragemAtual); } else { printf("Reached Maximum Garages, increase the MAX_GARAGENS Garages and renew or delete the file 'GaragemAtual'!"); } } } DOF2_SaveFile(); } } return 1; } public CreateGarage(playerowner[64], garageid, Float:gx, Float:gy, Float:gz, coment[128], bool:lock) { new string[256]; new arquivo[64]; format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid); if(!DOF2_FileExists(arquivo)) { if(!GarageToPoint(7.0, garageid, gx, gy, gz)) { if(GaragemAtual <= MAX_GARAGENS) { DOF2_CreateFile(arquivo); new word = garageid + 10; Garagem[garageid][cnX] = gx; Garagem[garageid][cnY] = gy; Garagem[garageid][cnZ] = gz; Garagem[garageid][cnLock] = lock; NameString[garageid] = playerowner; LabelString[garageid] = coment; GaragemAtual ++; format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]); LabelEntrada[garageid] = Create3DTextLabel(string, 0xFFFFFFFF, gx, gy, gz, 30.0, 0, 1 ); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]); LabelSaida[garageid] = Create3DTextLabel(string, 0xFFFFFFFF, COORDENADASGARAGEM, 30.0, word, 1 ); printf("Garage Built: %d %d %d \nComment: %s\nOwner: %s", Garagem[garageid][cnX], Garagem[garageid][cnY], Garagem[garageid][cnZ], LabelString[garageid], NameString[garageid]); SalvarGaragens(); } else { printf("Reached Maximum Garages, increase the MAX_GARAGENS Garages and renew or delete the file 'GaragemAtual'!"); } } else { printf("There is already a garage at this radius."); } } else { printf("There is this GarageID."); } return 1; } public DeletarGaragem(garageid) { new arquivo[64]; new string[128]; format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid); if(!DOF2_FileExists(arquivo)) { printf("There is this GarageID."); return 1; } else { for(new i = 0; i < MAX_PLAYERS; i++) { for(new v = 0; v < MAX_VEHICLES; v++) { if(garageid == GetVehicleVirtualWorld(v)-10) { if(!IsPlayerInVehicle(i, v)) { SetVehicleVirtualWorld(v, 0); SetVehicleToRespawn(v); } } } if(garageid == GetPlayerVirtualWorld(i)-10) { if(GetPlayerState(i) == PLAYER_STATE_ONFOOT) { SetPlayerPos(i, Garagem[garageid][cnX], Garagem[garageid][cnY], Garagem[garageid][cnZ]); SetPlayerVirtualWorld(i, 0); SetPlayerInterior(i, 0); format(string, sizeof(string), "The Garage %d{00AB00} was deleted.", garageid); SendClientMessage(i, COR_SUCESSO, string); } else { new tmpcar = GetPlayerVehicleID(i); SetVehiclePos(tmpcar, Garagem[garageid][cnX], Garagem[garageid][cnY], Garagem[garageid][cnZ]); SetVehicleVirtualWorld(tmpcar, 0); SetPlayerVirtualWorld(i, 0); SetPlayerInterior(i, 0); format(string, sizeof(string), "The Garage %d{00AB00} was deleted.", garageid); SendClientMessage(i, COR_SUCESSO, string); } } } DOF2_RemoveFile(arquivo); Deletado[garageid] = true; Delete3DTextLabel(LabelSaida[garageid]); Delete3DTextLabel(LabelEntrada[garageid]); printf("Garagem %d foi deletada", garageid); SalvarGaragens(); } return 1; } public SetGaragemComent(garageid, coment[128]) { new arquivo[64]; new string[128]; format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid); if(!DOF2_FileExists(arquivo)) { printf("There is this GarageID."); return 1; } else { if(Deletado[garageid] == false) { printf("The Comment of garage %d has changed", garageid); LabelString[garageid] = coment; format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]); Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]); Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string); SalvarGaragens(); } } return 1; } public SetGaragemDono(garageid, playerowner[64]) { new arquivo[64]; new string[128]; format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid); if(!DOF2_FileExists(arquivo)) { printf("There is this GarageID."); return 1; } else { if(Deletado[garageid] == false) { printf("The owner of Garage %d has changed", garageid); NameString[garageid] = playerowner; format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]); Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]); Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string); SalvarGaragens(); } } return 1; } public SetGaragemPos(garageid, Float:gx, Float:gy, Float:gz) { new arquivo[64]; new string[128]; format(arquivo, sizeof(arquivo), "Garagem%d.inc", garageid); if(!DOF2_FileExists(arquivo)) { printf("There is this GarageID."); return 1; } else { if(Deletado[garageid] == false) { printf("The Post's Garage %d has changed", garageid); Garagem[garageid][cnX] = gx; Garagem[garageid][cnY] = gy; Garagem[garageid][cnZ] = gz; Delete3DTextLabel(LabelEntrada[garageid]); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]); LabelEntrada[garageid] = Create3DTextLabel(string, 0xFFFFFFFF, gx, gy, gz, 30.0, 0, 1 ); SalvarGaragens(); } } return 1; } public GarageToPoint(Float:radi, garageid, Float:x, Float:y, Float:z) { for(new g=0; g<MAX_GARAGENS; g++) { if(Deletado[g] == false) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; oldposx = Garagem[g][cnX]; oldposy = Garagem[g][cnY]; oldposz = Garagem[g][cnZ]; tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } } } return 0; } public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } } return 0; } public FecharGaragem(playerid, garageid) { if(Deletado[garageid] == false) { SendClientMessage(playerid, COR_SUCESSO, "The gate was {F60000}Close {00AB00}fully."); Garagem[garageid][cnLock] = 1; new string[256]; format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]); Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]); Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string); SalvarGaragens(); } return 1; } public AbrirGaragem(playerid, garageid) { if(Deletado[garageid] == false) { SendClientMessage(playerid, COR_SUCESSO, "The gate was {00F600}Open {00AB00}fully."); Garagem[garageid][cnLock] = 0; new string[256]; format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]); Update3DTextLabelText(LabelEntrada[garageid], 0xFFFFFFFF, string); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", garageid, LabelString[garageid], GetLockGaragem(garageid), NameString[garageid]); Update3DTextLabelText(LabelSaida[garageid], 0xFFFFFFFF, string); SalvarGaragens(); } return 1; } public Creditos() { SendClientMessageToAll(-1, "Continue Rp ! ."); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/cnedit", true) == 0) { if(IsPlayerAdmin(playerid)) { for(new g=0; g<MAX_GARAGENS; g++) { if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ])) { if(Deletado[g] == false) { EditandoGaragem[playerid] = g; ShowPlayerDialog(playerid, 5555, DIALOG_STYLE_MSGBOX, "Create/Edit Garage","Click on 'My Name' for you are the owner or 'Edit' to change the Owner", "My Name", "Edit"); } } } } return 1; } if(strcmp(cmdtext, "/cncreate", true) == 0) { if(IsPlayerAdmin(playerid)) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); EditandoGaragem[playerid] = GaragemAtual+1; if(!GarageToPoint(7.0, EditandoGaragem[playerid], x, y, z)) { ShowPlayerDialog(playerid, 5555, DIALOG_STYLE_MSGBOX, "Create/Edit Garage","Click on 'My Name' for you are the owner or 'Edit' to change the Owner", "My Name", "Edit"); CreateGarage("", GaragemAtual+1, x, y, z, "", true); } } return 1; } if(strcmp(cmdtext, "/cndelet", true) == 0) { if(IsPlayerAdmin(playerid)) { for(new g=0; g<MAX_GARAGENS; g++) { if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ])) { if(Deletado[g] == false) { DeletarGaragem(g); } } } } return 1; } if (strcmp("/cnclose", cmdtext, true, 10) == 0) { new string[256]; new playername[24]; for(new g=0; g<MAX_GARAGENS; g++) { if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]) || PlayerToPoint(3.0, playerid, COORDENADASGARAGEM) && g == GetPlayerVirtualWorld(playerid)-10) { GetPlayerName(playerid,playername,24); if(!strcmp(NameString[g],playername,true) || IsPlayerAdmin(playerid)) { if(Deletado[g] == false) { if(Garagem[g][cnLock] == 0) { SetTimerEx("FecharGaragem", 5000, false, "ii", playerid, g); Garagem[g][cnLock] = 3; SendClientMessage(playerid, COR_SUCESSO, "The Gate is {F6F600}Closing{00AB00}."); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]); Update3DTextLabelText(LabelEntrada[g], 0xFFFFFFFF, string); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]); Update3DTextLabelText(LabelSaida[g], 0xFFFFFFFF, string); break; } else { format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g)); SendClientMessage(playerid, COR_ERRO, string); } } } else { SendClientMessage(playerid, COR_ERRO, "You are not owner of this garage."); } } } return 1; } if (strcmp("/cnopen", cmdtext, true, 10) == 0) { new string[256]; new playername[24]; for(new g=0; g<MAX_GARAGENS; g++) { if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]) || PlayerToPoint(3.0, playerid, COORDENADASGARAGEM) && g == GetPlayerVirtualWorld(playerid)-10) { GetPlayerName(playerid,playername,24); if(!strcmp(NameString[g],playername,true) || IsPlayerAdmin(playerid)) { if(Deletado[g] == false) { if(Garagem[g][cnLock] == 1) { SetTimerEx("AbrirGaragem", 5000, false, "ii", playerid, g); Garagem[g][cnLock] = 2; SendClientMessage(playerid, COR_SUCESSO, "The Gate is {F6F600}Opening{00AB00}."); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Entry\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]); Update3DTextLabelText(LabelEntrada[g], 0xFFFFFFFF, string); format(string, sizeof(string), "{0000F6}[GARAGE ID: %d]\n{00F6F6}%s\n{0000F6}Exit\n%s\n{ED6B79}Owner: %s%s", g, LabelString[g], GetLockGaragem(g), NameString[g]); Update3DTextLabelText(LabelSaida[g], 0xFFFFFFFF, string); break; } else { format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g)); SendClientMessage(playerid, COR_ERRO, string); } } } else { SendClientMessage(playerid, COR_ERRO, "You are not owner of this garage."); } } } return 1; } if (strcmp("/cnentry", cmdtext, true, 10) == 0) { new string[64]; for(new g=0; g<MAX_GARAGENS; g++) { if(PlayerToPoint(3.0, playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ])) { if(Garagem[g][cnLock] == 0) { if(Deletado[g] == false) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerPos(playerid, COORDENADASGARAGEM); SetPlayerVirtualWorld(playerid, g+10); SetPlayerInterior(playerid, 2); format(string, sizeof(string), "Welcome to Garage %d.", g); SendClientMessage(playerid, COR_SUCESSO, string); } else { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(Garagem[g][cnCar] <= MAX_CARS) { for(new i = 0; i < MAX_PLAYERS; i++) { new tmpcar = GetPlayerVehicleID(playerid); if(IsPlayerInVehicle(i, tmpcar)) { SetPlayerVirtualWorld(i, g+10); SetPlayerInterior(playerid, 2); Garagem[g][cnCar] ++; SetVehicleVirtualWorld(tmpcar, g+10); LinkVehicleToInterior(tmpcar, 2); SetVehiclePos(tmpcar, COORDENADASGARAGEM); format(string, sizeof(string), "Welcome to Garage %d.", g); SendClientMessage(i, COR_SUCESSO, string); } } } else { SendClientMessage(playerid, COR_ERRO, "You already have the maximum accepted vehicles in the garage."); } } else { SendClientMessage(playerid, COR_ERRO, "Drivers can only enter and exit the garage."); } } } } else { format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g)); SendClientMessage(playerid, COR_ERRO, string); break; } } } return 1; } if (strcmp("/cnexit", cmdtext, true, 10) == 0) { new string[128]; for(new g=0; g<MAX_GARAGENS; g++) { if(g == GetPlayerVirtualWorld(playerid)-10) { if(PlayerToPoint(3.0, playerid, COORDENADASGARAGEM)) { if(Garagem[g][cnLock] == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerPos(playerid, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); format(string, sizeof(string), "Return always the Garage %d.", g); SendClientMessage(playerid, COR_SUCESSO, string); } else { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { for(new i = 0; i < MAX_PLAYERS; i++) { new tmpcar = GetPlayerVehicleID(playerid); if(IsPlayerInVehicle(i, tmpcar)) { SetPlayerVirtualWorld(i, 0); SetPlayerInterior(playerid, 0); Garagem[g][cnCar] --; SetVehicleVirtualWorld(tmpcar, 0); LinkVehicleToInterior(tmpcar, 0); SetVehiclePos(tmpcar, Garagem[g][cnX], Garagem[g][cnY], Garagem[g][cnZ]); format(string, sizeof(string), "Return always the Garage %d.", g); SendClientMessage(i, COR_SUCESSO, string); } } } else { SendClientMessage(playerid, COR_ERRO, "Drivers can only enter and exit the garage."); } } } else { format(string, sizeof(string), "The Gate is %s{AD0000}.", GetLockGaragem(g)); SendClientMessage(playerid, COR_ERRO, string); break; } } } } return 1; } return 0; } public OnVehicleSpawn(vehicleid) { for(new g=0; g<MAX_GARAGENS; g++) { if(g == GetVehicleVirtualWorld(vehicleid)-10) { SetVehicleVirtualWorld(vehicleid, 0); Garagem[g][cnCar] --; } } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 5555) { if(response) { new playername[64]; GetPlayerName(playerid, playername, sizeof(playername)); SetGaragemDono(EditandoGaragem[playerid], playername); ShowPlayerDialog(playerid, 5557, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter a Comment that will appear in the Label\nNote: If you do not want to leave the space blank and go", "End", ""); } else { ShowPlayerDialog(playerid, 5556, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter Nick the owner (not the ID)\nNote: Whether the player is online or not\nNote: If you do not want to leave the space blank and go", "Next", ""); } } if(dialogid == 5556) { if(response) { if(!strlen(inputtext)) { SetGaragemDono(EditandoGaragem[playerid], "Nobody"); ShowPlayerDialog(playerid, 5557, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter a Comment that will appear in the Label\nNote: If you do not want to leave the space blank and go", "End", ""); } else { new string[64]; format(string, sizeof(string), "%s", inputtext); SetGaragemDono(EditandoGaragem[playerid], string); ShowPlayerDialog(playerid, 5557, DIALOG_STYLE_INPUT, "Create/Edit Garage", "Enter a Comment that will appear in the Label\nNote: If you do not want to leave the space blank and go", "End", ""); } } else { } } if(dialogid == 5557) { if(response) { if(!strlen(inputtext)) { new string[128]; format(string, sizeof(string), "No Comment"); SetGaragemComent(EditandoGaragem[playerid], string); } else { new string[128]; format(string, sizeof(string), "%s", inputtext); SetGaragemComent(EditandoGaragem[playerid], string); } } else { } } return 1; }
Here's warning's :
Код:
d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(278) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(326) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(471) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(485) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(497) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(520) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(536) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(551) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(679) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(697) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(707) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(998) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1005) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1037) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1054) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1056) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1063) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1096) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1161) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1173) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1197) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1217) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1220) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1227) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1235) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1564) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1569) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1579) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1582) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1607) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1615) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1618) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1629) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1632) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1639) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1642) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1645) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1648) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1651) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1659) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\pawno\include\DOF2.inc(1814) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(62) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(90) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(95) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(109) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(116) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(162) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(165) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(185) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(186) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(217) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(237) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(242) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(255) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(274) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(286) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(300) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(312) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(326) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(340) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(342) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(368) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(386) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(397) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(402) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(413) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(418) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(424) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(451) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(454) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(467) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(485) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(492) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(537) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(571) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(585) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(596) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(609) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(614) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(649) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(658) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(671) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(686) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(720) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(733) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(748) : warning 217: loose indentation d:\Users\User\Desktop\New's\Server staff new one\GodFather Roleplay\filterscripts\Garage.pwn(755) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 87 Warnings.