29.12.2012, 05:19
How to check if a player has crashed with any object, let's say: buildings, walls, trees...?
GetObjectPos(objectid, x, y, z);
IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)
stock IsPlayerNearObject(playerid, objectid)
{
new Float:X, Float:Y, Float:Z;
GetObjectPos(objectid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 0.1, X, Y, Z)) return 1;
return 0;
}