14.12.2012, 16:11
So, I have updated from old coords placing attachments and have been interested in using the 0.3e toy editor, so I followed the wiki for it, and it all works fine, but, it edits the first slot of my attachment system and dosn't save the position, here is the code for a showeditmenu:
and the edittoys2 code.
Please help, thank you.
Код:
stock ShowEditMenu(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, slotselection[playerid]))
{
RemovePlayerAttachedObject(playerid, slotselection[playerid]);
}
SetPlayerAttachedObject(playerid, slotselection[playerid], PlayerToyInfo[playerid][slotselection[playerid]][ptModelID],
PlayerToyInfo[playerid][slotselection[playerid]][ptBone], PlayerToyInfo[playerid][slotselection[playerid]][ptPosX],
PlayerToyInfo[playerid][slotselection[playerid]][ptPosY], PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ],
PlayerToyInfo[playerid][slotselection[playerid]][ptRotX], PlayerToyInfo[playerid][slotselection[playerid]][ptRotY],
PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ], 1, 1, 1);
new stringg[512];
format(stringg, sizeof(stringg), "%sBone (%s)\n", stringg, HoldingBones[PlayerToyInfo[playerid][slotselection[playerid]][ptBone]]);
format(stringg, sizeof(stringg), "Edit Offset (%f)\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosX]*100));
ShowPlayerDialog(playerid, EDITTOYS2, DIALOG_STYLE_LIST, "Toy Menu: Edit", stringg, "Select", "Cancel");
}
Код:
if((dialogid == EDITTOYS2))
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, EDITTOYSBONE, DIALOG_STYLE_LIST, "Select a Bone", "Spine\nHead\nLeft upper arm\nRight upper arm\nLeft hand\nRight hand\nLeft thigh\nRight thigh\nLeft foot\nRight foot\nRight calf\nLeft calf\nLeft forearm\nRight forearm\nLeft clavicle\nRight clavicle\nNeck\nJaw", "Select", "Cancel");
}
else if(listitem == 1)
{
EditAttachedObject(playerid, 0);
}
else if(listitem == 2)
{
EditAttachedObject(playerid, 0);
}
else if(listitem == 3)
{
EditAttachedObject(playerid, 0);
}
else if(listitem == 4)
{
EditAttachedObject(playerid, 0);
else if(listitem == 5)
{
EditAttachedObject(playerid, 0);
}
else if(listitem == 6)
{
EditAttachedObject(playerid, 0);
}
}

