Posts: 1,047
Threads: 23
Joined: Jun 2009
a .pdb would make debugging much easier you know..
Last time I'm frustrated by something that happens outside my plugin code. And just can't seem to solve it.
Posts: 2,938
Threads: 162
Joined: May 2010
crashdetect has a pdb file, try to ask zeex how he did it ;\
Posts: 15,941
Threads: 0
Joined: Jun 2008
Your plugin shouldn't be interacting with other parts of the server in that way, maybe it would help if you said what it is that you're doing and what is happening as a result.
Posts: 1,047
Threads: 23
Joined: Jun 2009
Quote:
Originally Posted by Y_Less
Your plugin shouldn't be interacting with other parts of the server in that way, maybe it would help if you said what it is that you're doing and what is happening as a result.
|
well it is solved (the amx heap was getting too large because of unreleased data, in short: forgot a amx_Release call), but for the future I would like to know what the problem is of server crashes.
And I don't see any problems in interacting with the server, I actually made an alternative to sampgdk and invoke myself and it works xD (it's in the GPS R182 plugin and it has the code you use for redirecting SetPlayerName in sscanf)