[Ajuda] /Capaceteon
#1

ae galera ja vi alguns topicos aki sobre isso mas nao esta solucionados..meu comando /capaceteon nao ta funfando direito..ele somi em seguida ..alguem pode me ajudar a identificar?
Reply
#2

Poste o comando aqui por favor.
Reply
#3

Posta o Cуdigo Amigo .
Reply
#4

pawn Код:
if(strcmp(cmdtext,"/capaceteon", true) == 0) {
new aname[MAX_PLAYER_NAME];
GetPlayerName(playerid, aname, MAX_PLAYER_NAME);
if(dini_Int(filene(aname),"Capacete") == 1 || dini_Int(file, "VIPprata") == 1 || dini_Int(file, "VIPbronze") == 1){
switch(GetPlayerSkin(playerid))
{
#define SPAO{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, 1, 18645, 2, (%0), (%1), (%2), (%3), (%4), (%5));
case 0, 65, 74, 149, 208, 273:  SPAO{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
case 7, 10: SPAO{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 9: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 11..13: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 15: SPAO{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 17..21: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 40: SPAO{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 50, 100..103, 148, 150..189, 222: SPAO{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 51..54: SPAO{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 59..62: SPAO{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 77: SPAO{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
case 85, 88, 89: SPAO{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
case 90..97: SPAO{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 132: SPAO{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 144..146: SPAO{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 220: SPAO{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 223, 246: SPAO{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
case 224..245: SPAO{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 294: SPAO{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
case 295: SPAO{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
case 296..298: SPAO{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 299: SPAO{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
}
SendClientMessage(playerid, 0x008080AA, "Capacete ativado com sucesso!");
} else SendClientMessage(playerid, Vermelho, "Vocк nгo tem um capacete, compre na loja de utilidades!");
return 1;
}
Reply
#5

Achei Esse Sisteminha na net , e talvez possa resolver o seu problema, lembrando que nгo foi eu que fiz, sou o Gustavo_Sb
Код:
//FEITO POR GUSTAVO SB
#include <a_samp>

#define SLOT 1 

public OnPlayerStateChange(playerid, newstate, oldstate) 
{
	if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
	{
	    if(IsABike(GetPlayerVehicleID(playerid)))
	    {
			switch(GetPlayerSkin(playerid))
			{
		        #define SPAO{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18645, 2, (%0), (%1), (%2), (%3), (%4), (%5));
				case 0, 65, 74, 149, 208, 273:  SPAO{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
				case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
				case 7, 10: SPAO{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
				case 9: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
				case 11..13: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
				case 15: SPAO{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
				case 17..21: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 40: SPAO{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 50, 100..103, 148, 150..189, 222: SPAO{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 51..54: SPAO{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 59..62: SPAO{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 77: SPAO{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
				case 85, 88, 89: SPAO{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 90..97: SPAO{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 132: SPAO{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 144..146: SPAO{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
				case 220: SPAO{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 223, 246: SPAO{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
				case 224..245: SPAO{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 294: SPAO{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
				case 295: SPAO{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
				case 296..298: SPAO{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
				case 299: SPAO{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
		    }
		}
	}
	else
	{
		RemovePlayerAttachedObject(playerid, SLOT);
	}
	return 1;
}

stock IsABike(vehicleid) 
{
	new result;
	new model = GetVehicleModel(vehicleid);
    switch(model)
    {
        case 509, 481, 510, 462, 448, 581, 522, 461, 521, 523, 463, 586, 468, 471: result = model;
        default: result = 0;
    }
	return result;
}
Reply
#6

Deu erro ai tirei ...ta osso
Reply
#7

ele some pois o slot no qual ele estб sendo colocado ja estб em uso na hora!
Reply
#8

Quote:
Originally Posted by silenthill
Посмотреть сообщение
Deu erro ai tirei ...ta osso
Nгo funcionou por que?
Reply
#9

nao sei como trocar o slot -'
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)