01.12.2012, 20:04
So, I have a problem. In my script, at dialog ID 689 when I put something as inputtext, the dialog just disappears, doesn't send me back to dialog ID 689 again as how it should work.. Anyone information for me about this?
pawn Код:
if(dialogid == 689) // Vehicle2
{
if(response)
{
new model = strval(inputtext);
if(model < 400)
return ShowPlayerDialog(playerid, 689, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
if(model > 611)
return ShowPlayerDialog(playerid, 689, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
if(model == 425 || model == 432 || model == 476 || model == 447 || model == 537 || model == 538 || model == 569 || model == 570 || model == 584 || model == 590 || model == 591 || model == 606 || model == 607 || model == 608 || model == 610 || model == 611 || model == 441 || model == 464 || model == 465 || model == 501 || model == 564 || model == 594 || model == 435 || model == 449 || model == 450)
{
SendClientMessage(playerid, 0xE21F1FFF, "Those vehicles are restricted!");
ShowPlayerDialog(playerid, 689, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
return 1;
}
if(IsPlayerConnected(playerid))
{
SetupHouseInfo[playerid][SetupCarModel2] = model;
IsSettingUpVehicle2[playerid] = true;
ShowPlayerDialog(playerid, 255, DIALOG_STYLE_MSGBOX, "Vehicle Setup", "Go to the position you want your vehicle to spawn, then type /confirm.", "Select", "Cancel");
return 1;
}
}
else
{
ShowPlayerDialog(playerid, 668, DIALOG_STYLE_LIST, "House Setup", "Entrance\nName\nDescription\nInterior\nVehicle\nVehicle2\nRent\nPurchase", "Select", "Cancel");
return 1;
}
}