GUYS PLEASE HELP HERE QUICK ITS REALLY IMPORTANT I CANT FIX...!!!
#1

C:\Users\GURKAN\Desktop\[TM]TuRK GuCu\gamemodes\TMTuRK.pwn(1650) : warning 219: local variable "name" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

Header size: 3464 bytes
Code size: 161824 bytes
Data size: 154748 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4465 cells (17860 bytes)
Total requirements: 336420 bytes

1 Warning.

Guys how can i fix this

The code am using for that line is



Quote:

#include <a_samp>

#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA

new HarvestJob[256];

public OnFilterScriptInit()
{
AddStaticVehicle(532,-488.9691,-1454.4095,13.6985,176.1319,0,0); // Harvest
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/harvest", cmdtext, true, 10) == 0)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532)
{
HarvestJob[playerid] = 1;
new name[MAX_PLAYER_NAME], string[48];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "* %s is now a Harvester.", name );
SendClientMessageToAll(COLOR_YELLOW, string);
SetPlayerCheckpoint(playerid,-484.5330,-1480.2612,13.9457,10);
SendClientMessage(playerid,COLOR_YELLOW,"* Follow the red markers and you'll recieve money!");
return 1;
}
SendClientMessage(playerid, COLOR_RED,"You have to be in a courier truck to start the job");
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532)
{
SendClientMessage(playerid, COLOR_RED, "* You can start the sweepingjob by using /harvest");
}
return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532)
{
if(HarvestJob[playerid] == 1){
HarvestJob[playerid] = 2;
SetPlayerCheckpoint(playerid,-488.9691,-1454.4095,13.6985,10);
SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!");
return 1;
}
if(HarvestJob[playerid] == 2){
HarvestJob[playerid] = 3;
SetPlayerCheckpoint(playerid,-491.1559,-1590.0781,6.0986,10);
return 1;
}
if(HarvestJob[playerid] == 3){
HarvestJob[playerid] = 4;
SetPlayerCheckpoint(playerid,-517.1489,-1494.8715,10.6554,10);
return 1;
}
if(HarvestJob[playerid] == 4){
HarvestJob[playerid] = 5;
SetPlayerCheckpoint(playerid,-537.1957,-1495.2427,9.5398,10);
return 1;
}
if(HarvestJob[playerid] == 5){
HarvestJob[playerid] = 6;
SetPlayerCheckpoint(playerid,-538.4468,-1594.6807,7.9598,10);
return 1;
}
if(HarvestJob[playerid] == 6){
HarvestJob[playerid] = 7;
SetPlayerCheckpoint(playerid,-562.2611,-1505.3055,8.7389,10);
return 1;
}
if(HarvestJob[playerid] == 7){
HarvestJob[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_YELLOW,"* You have recieved $300 for your work!");
GivePlayerMoney(playerid,300);
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(HarvestJob[playerid] > 0)
{
SendClientMessage(playerid, COLOR_RED, "* You have left your job, you won't be payed.");
DisablePlayerCheckpoint(playerid);
HarvestJob[playerid] = 0;
}
}

Reply
#2

Change
pawn Код:
new name[MAX_PLAYER_NAME], string[48];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "* %s is now a Harvester.", name );
This line to

pawn Код:
new name1[MAX_PLAYER_NAME+1], string[48];
GetPlayerName(playerid, name1, sizeof(name1));
format(string, sizeof(string), "* %s is now a Harvester.", name1);
You can now try. and next time use [ pawn ] [ / pawn] tags.
Reply
#3

OMG BRO PERFECT "THANK YOU...!!!"

THANK YOU REP+10000
Reply


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