Paintball Weapon Bug
#1

when im inside in paintball and then /q
after i log in all weapons in paintball are not gone

Sorry for my bad english
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#2

This is a script mistake, not a samp bug. Reset your players variables on onplayerconnect or disconnect.
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#3

im not pro in script bro how? can you help me

anyways thank for quickreply
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#4

here's the code for disconnect
Код:
public OnPlayerDisconnect(playerid, reason)
{
    
	//Speedos
	PlayerTextDrawDestroy(playerid,SpeedoText0);
	PlayerTextDrawDestroy(playerid,SpeedoText1);
	PlayerTextDrawDestroy(playerid,SpeedoText2);
	PlayerTextDrawDestroy(playerid,SpeedoText3);
	PlayerTextDrawDestroy(playerid,SpeedoText4);

	
	
	new name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, sizeof(name));
	if(!strcmp(name, "InvalidNick", true)) return 1;
	if(!strcmp(name, "BannedPlayer", true)) return 1;
	if(playerid == MAX_PLAYERS) return 1;
	PlayersConnected--;
	if(PlayerInfo[playerid][pWExists] == 1)
	{
		WeedLogout(playerid);
		
		}

	//if(pTazer[playerid] == 1) GivePlayerWeapon(playerid,pTazerReplace[playerid],60000); -- Commented by Harry
	if(GetPVarInt(playerid, "SpeedRadar") == 1) GivePlayerValidWeapon(playerid, GetPVarInt(playerid, "RadarReplacement"), 60000);
	if(GetPVarInt(playerid, "MovingStretcher") != -1)
	{
		KillTimer(GetPVarInt(playerid, "TickEMSMove"));
		DeletePVar(GetPVarInt(playerid, "MovingStretcher"), "OnStretcher");
		SetPVarInt(playerid, "MovingStretcher", -1);
	}
	if(GetPVarInt(playerid, "Hospital") > 0)
	{
		PlayerInfo[playerid][pHospital] = 1;
	}
	if(PlayerInfo[playerid][pBoombox] == 1)
	{
	    PlayerInfo[playerid][pBoombox] = 1;
	}
	if(GetPVarInt(playerid, "Injured") == 1)
	{
		PlayerInfo[playerid][pHospital] = 1;
		KillEMSQueue(playerid);
		ResetPlayerWeaponsEx(playerid);
	}
	for(new s = 0; s < 12; s++)
	{
		if(PlayerInfo[playerid][pAGuns][s] != 0)
		{
			RemovePlayerWeapon(playerid, PlayerInfo[playerid][pAGuns][s]);
		}
	}
	if(control[playerid] == 1)
	{
		control[playerid] = 0;
		KillTimer(ControlTimer[playerid]);
	}
	if(PlayerInfo[playerid][pLockCar] != INVALID_VEHICLE_ID)
	{
		vehicle_unlock_doors(PlayerInfo[playerid][pLockCar]);
	}
	if(PlayerInfo[playerid][pVehicleKeysFrom] != INVALID_PLAYER_ID)
	{
		PlayerVehicleInfo[PlayerInfo[playerid][pVehicleKeysFrom]][PlayerInfo[playerid][pVehicleKeys]][pvAllowedPlayerId] = INVALID_PLAYER_ID;
	}
	new string[128], Float:playerPos[3];
	GetPlayerPos(playerid, playerPos[0], playerPos[1], playerPos[2]);
	if(!playerRelogging[playerid]) {
		switch (reason)
		{
			case 0:
			{
			    
				format(string, sizeof(string), "%s has left the server (timeout).", GetPlayerNameEx(playerid));
				foreach(Player, i) {
					if((PlayerInfo[i][pHelper] >= 2 || PlayerInfo[i][pAdmin] >= 1) && !togJoin[playerid]) {
						if(!IsPlayerInRangeOfPoint(i, 30.0, playerPos[0], playerPos[1], playerPos[2])) {
							SendClientMessage(i, TEAM_AZTECAS_COLOR, string);
						}
					}
				}
				ProxDetector(30.0, playerid, string, COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				if(PlayerCuffed[playerid] != 0)
				{
					PlayerInfo[playerid][pJailed] = 4;
					PlayerInfo[playerid][pJailTime] += 20*60;
				}
			}
			case 1:
			{
			    
				format(string, sizeof(string), "%s has left the server (leaving).", GetPlayerNameEx(playerid));
				foreach(Player, i) {
					if((PlayerInfo[i][pHelper] >= 2 || PlayerInfo[i][pAdmin] >= 1) && !togJoin[playerid]) {
						if(!IsPlayerInRangeOfPoint(i, 30.0, playerPos[0], playerPos[1], playerPos[2])) {
							SendClientMessage(i, TEAM_AZTECAS_COLOR, string);
						}
					}
				}
				ProxDetector(30.0, playerid, string, COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
				if(PlayerCuffed[playerid] != 0)
				{
					PlayerInfo[playerid][pJailed] = 4;
					PlayerInfo[playerid][pJailTime] += 20*60;
				}
			}
			case 2:
			{
				format(string, sizeof(string), "%s has left the server (kicked/banned).", GetPlayerNameEx(playerid));
				foreach(Player, i) {
					if((PlayerInfo[i][pHelper] >= 2 || PlayerInfo[i][pAdmin] >= 1) && !togJoin[playerid]) {
						if(!IsPlayerInRangeOfPoint(i, 30.0, playerPos[0], playerPos[1], playerPos[2])) {
							SendClientMessage(i, TEAM_AZTECAS_COLOR, string);
						}
					}
				}
				ProxDetector(30.0, playerid, string, COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
			}
		}
	} else {
		format(string, sizeof(string), "%s has left the server (relogging).", GetPlayerNameEx(playerid));
		foreach(Player, i) {
			if((PlayerInfo[i][pHelper] >= 2 || PlayerInfo[i][pAdmin] >= 1) && !togJoin[playerid]) {
				if(!IsPlayerInRangeOfPoint(i, 30.0, playerPos[0], playerPos[1], playerPos[2])) {
					SendClientMessage(i, TEAM_AZTECAS_COLOR, string);
				}
			}
		}
		ProxDetector(30.0, playerid, string, COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
	}
	if(EventKernel[EventRequest] == playerid)
	{
		EventKernel[EventRequest] = 999;
		ABroadCast( COLOR_YELLOW, "{AA3333}AdmWarning{FFFF00}: The player that was requesting an event has disconnected/crashed.", 4 );
	}
	if(EventKernel[EventCreator] == playerid)
	{
		EventKernel[EventCreator] = 999;
		ABroadCast( COLOR_YELLOW, "{AA3333}AdmWarning{FFFF00}: The player that was creating an event has disconnected/crashed.", 4 );
	}
	if(EventKernel[EventStaff][0] == playerid)
	{
		EventKernel[EventStaff][0] = 999;
	}
	else if(EventKernel[EventStaff][1] == playerid)
	{
		EventKernel[EventStaff][1] = 999;
	}
	else if(EventKernel[EventStaff][2] == playerid)
	{
		EventKernel[EventStaff][2] = 999;
	}
	else if(EventKernel[EventStaff][3] == playerid)
	{
		EventKernel[EventStaff][3] = 999;
	}
	else if(EventKernel[EventStaff][4] == playerid)
	{
		EventKernel[EventStaff][4] = 999;
	}
	if(GetPVarInt(playerid, "IsInArena") >= 0)
	{
		LeavePaintballArena(playerid, GetPVarInt(playerid, "IsInArena"));
		PlayerInfo[playerid][pInt] = GetPVarInt(playerid, "pbOldInt");
		PlayerInfo[playerid][pVW] = GetPVarInt(playerid, "pbOldVW");
		PlayerInfo[playerid][pPos_x] = GetPVarFloat(playerid, "pbOldX");
		PlayerInfo[playerid][pPos_y] = GetPVarFloat(playerid, "pbOldY");
		PlayerInfo[playerid][pPos_z] = GetPVarFloat(playerid, "pbOldZ");
		PlayerInfo[playerid][pHealth] = GetPVarFloat(playerid, "pbOldHealth");
		PlayerInfo[playerid][pArmor] = GetPVarFloat(playerid, "pbOldArmor");
		SetPlayerHealth(playerid,GetPVarFloat(playerid, "pbOldHealth"));
		SetPlayerArmour(playerid,GetPVarFloat(playerid, "pbOldArmor"));
	}
	else if(GetPVarInt(playerid, "EventToken") == 0)
	{
		new Float: x, Float: y, Float: z;
		PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
		PlayerInfo[playerid][pVW] = GetPlayerVirtualWorld(playerid);
		PlayerInfo[playerid][pChar] = PlayerInfo[playerid][pModel];
		GetPlayerPos(playerid, x, y, z);
		GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pPos_r]);
		PlayerInfo[playerid][pPos_x] = x;
		PlayerInfo[playerid][pPos_y] = y;
		PlayerInfo[playerid][pPos_z] = z;
	}
	else if(GetPVarInt(playerid, "EventToken") == 1)
	{
		PlayerInfo[playerid][pInt] = EventLastInt[playerid];
		PlayerInfo[playerid][pVW] = EventLastVW[playerid];
		PlayerInfo[playerid][pChar] = PlayerInfo[playerid][pModel];
		PlayerInfo[playerid][pPos_r] = EventFloats[playerid][0];
		PlayerInfo[playerid][pPos_x] = EventFloats[playerid][1];
		PlayerInfo[playerid][pPos_y] = EventFloats[playerid][2];
		PlayerInfo[playerid][pPos_z] = EventFloats[playerid][3];
	}
	if(WatchingTV[playerid] == 1)
	{
		PlayerInfo[playerid][pInt] = BroadcastLastInt[playerid];
		PlayerInfo[playerid][pVW] = BroadcastLastVW[playerid];
		PlayerInfo[playerid][pPos_r] = BroadcastFloats[playerid][0];
		PlayerInfo[playerid][pPos_x] = BroadcastFloats[playerid][1];
		PlayerInfo[playerid][pPos_y] = BroadcastFloats[playerid][2];
		PlayerInfo[playerid][pPos_z] = BroadcastFloats[playerid][3];
		WatchingTV[playerid] = 0;
		viewers--;
		UpdateSANewsBroadcast();
	}
	if(Spectate[playerid] < 553)
	{
		PlayerInfo[playerid][pInt] = GetPVarInt(playerid, "SpecInt");
		PlayerInfo[playerid][pVW] = GetPVarInt(playerid, "SpecVW");
		PlayerInfo[playerid][pChar] = PlayerInfo[playerid][pModel];
		PlayerInfo[playerid][pPos_x] = GetPVarFloat(playerid, "SpecPosX");
		PlayerInfo[playerid][pPos_y] = GetPVarFloat(playerid, "SpecPosY");
		PlayerInfo[playerid][pPos_z] = GetPVarFloat(playerid, "SpecPosZ");
		GettingSpectated[Spectate[playerid]] = 999;
		Spectate[playerid] = 999;
	}
	if(gBike[playerid] >= 0 && gBikeRenting[playerid] == 1)
	{
		gBike[playerid] = 0;
		gBikeRenting[playerid] = 0;
		KillTimer(GetPVarInt(playerid, "RentTime"));
	}

	if(GetPVarInt(playerid, "gpsonoff") == 1) TextDrawDestroy(GPS[playerid]);

	if(GetPVarInt(playerid, "fuelonoff") == 1)
	{
		DestroyProgressBar(FuelBar[playerid]);
		textdrawscount--;
		FuelBar[playerid] = INVALID_BAR_ID;
	}

	if(InsideShamal[playerid] != INVALID_VEHICLE_ID)
	{
		if(InsideShamal[playerid] == INVALID_VEHICLE_ID || GetVehicleModel(InsideShamal[playerid]) != 519)
		{
			GivePlayerValidWeapon(playerid, 46, 60000);
			PlayerInfo[playerid][pPos_x] = 0.000000;
			PlayerInfo[playerid][pPos_y] = 0.000000;
			PlayerInfo[playerid][pPos_z] = 420.000000;
		}
		else
		{
			new Float:X, Float:Y, Float:Z;
			GetVehiclePos(InsideShamal[playerid], X, Y, Z);
			PlayerInfo[playerid][pPos_x] = X;
			PlayerInfo[playerid][pPos_y] = Y;
			PlayerInfo[playerid][pPos_z] = Z;

			new Float:XB, Float:YB, Float:ZB;
			GetVehiclePos(InsideShamal[playerid], XB, YB, ZB);
			if(ZB > 50.0)
			{
				GivePlayerValidWeapon(playerid, 46, 60000);
			}
		}
		PlayerInfo[playerid][pVW] = 0;
		SetPlayerVirtualWorld(playerid, 0);
		PlayerInfo[playerid][pInt] = 0;
		SetPlayerInterior(playerid, 0);
		InsideShamal[playerid] = INVALID_VEHICLE_ID;
	}
	if(BankJobPlayer == playerid)
	{
	    format(string, 256, "City Alert: The Bank Robbery attempt has failed!");
	    RemovePlayerAttachedObject(playerid, 0);
		SendClientMessageToAll(COLOR_LIGHTBLUE, string);
		BankJobPlayer = 999;
		TimeAfterBankJob = 0;
		BankJobTime = -1;
		BankDeliverTime = -1;
	}
	InsideShamal[playerid] = INVALID_VEHICLE_ID;

	gActivePlayers[playerid]--;
	numplayers--;
	PlayerInfo[playerid][pAdjustable] = 1;
	OnPlayerStatsUpdate(playerid);
	UnloadPlayerVehicles(playerid);
	ResetPlayerWeapons(playerid);

	for(new i = 0; i < MAX_REPORTS; i++)
	{
		if(Reports[i][ReportFrom] == playerid)
		{
			Reports[i][ReportFrom] = 999;
			Reports[i][BeingUsed] = 0;
			Reports[i][TimeToExpire] = 0;
		}
	}
	foreach(Player, i)
	{
		if(TaxiAccepted[i] == playerid)
		{
			TaxiAccepted[i] = 999;
			GameTextForPlayer(i, "~w~Taxi Caller~n~~r~Left the game", 5000, 1);
			TaxiCallTime[i] = 0;
			DisablePlayerCheckpoint(i);
		}
		if(EMSAccepted[i] == playerid)
		{
			EMSAccepted[i] = 999;
			GameTextForPlayer(i, "~w~EMS Caller~n~~r~Left the game", 5000, 1);
			EMSCallTime[i] = 0;
			DisablePlayerCheckpoint(i);
		}
		if(BusAccepted[i] == playerid)
		{
			BusAccepted[i] = 999;
			GameTextForPlayer(i, "~w~Bus Caller~n~~r~Left the game", 5000, 1);
			BusCallTime[i] = 0;
			DisablePlayerCheckpoint(i);
		}
		if(MedicAccepted[i] == playerid)
		{
			TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999; MedicAccepted[playerid] = 999;
			GameTextForPlayer(i, "~w~Medic Caller~n~~r~Left the game", 5000, 1);
			MedicCallTime[i] = 0;
			DisablePlayerCheckpoint(i);
		}
		if(OrderAssignedTo[i] == playerid)
		{
			OrderAssignedTo[i] = INVALID_PLAYER_ID;
		}
	}
	if(HaveGPS[playerid])
	{
		KillTimer(GPSTimer[playerid]);
		HaveGPS[playerid] = false;
		GPSTimer[playerid] = 0;
	}
	if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
	{
		if(IsPlayerConnected(TransportDriver[playerid]))
		{
			TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
			TransportTime[TransportDriver[playerid]] = 0;
			TransportCost[TransportDriver[playerid]] = 0;
			format(string, sizeof(string), "~w~Passenger left~n~~g~Earned $%d",TransportCost[playerid]);
			GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
			TransportDriver[playerid] = 999;
		}
	}
	if(GotHit[playerid] > 0)
	{
		if(GetChased[playerid] < 999)
		{
			if(IsPlayerConnected(GetChased[playerid]))
			{
				SendClientMessageEx(GetChased[playerid], COLOR_YELLOW, "Your hit has left the server.");
				GoChase[GetChased[playerid]] = 999;
			}
		}
	}
	if(GoChase[playerid] < 999)
	{
		GetChased[GoChase[playerid]] = 999;
		GotHit[GoChase[playerid]] = 999;
	}
	if(HireCar[playerid] != 299)
	{
		gLastDriver[HireCar[playerid]] = 300;
		vehicle_unlock_doors(HireCar[playerid]);
	}
	if (gLastCar[playerid] > 0)
	{
		gLastDriver[gLastCar[playerid]] = 300;
		if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
		{
			vehicle_unlock_doors(gLastCar[playerid]);
		}
	}
	if(PlayerBoxing[playerid] > 0)
	{
		if(Boxer1 == playerid)
		{
			if(IsPlayerConnected(Boxer2))
			{
				if(IsPlayerInRangeOfPoint(PlayerBoxing[Boxer2], 20.0, 768.94, -70.87, 1001.56))
				{
					PlayerBoxing[Boxer2] = 0;
					SetPlayerPos(Boxer2, 768.48, -73.66, 1000.57);
					SetPlayerInterior(Boxer2, 7);
					GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1);
					return 1;
				}
				PlayerBoxing[Boxer2] = 0;
				SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
				SetPlayerInterior(Boxer2, 5);
				GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1);
			}
		}
		else if(Boxer2 == playerid)
		{
			if(IsPlayerConnected(Boxer1))
			{
				if(IsPlayerInRangeOfPoint(PlayerBoxing[Boxer1],20.0,764.35, -66.48, 1001.56))
				{
					PlayerBoxing[Boxer1] = 0;
					SetPlayerPos(Boxer1, 768.48, -73.66, 1000.57);
					SetPlayerInterior(Boxer1, 7);
					GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1);
					return 1;
				}
				PlayerBoxing[Boxer1] = 0;
				SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
				SetPlayerInterior(Boxer1, 5);
				GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1);
			}
		}
		InRing = 0;
		RoundStarted = 0;
		Boxer1 = INVALID_PLAYER_ID;
		Boxer2 = INVALID_PLAYER_ID;
		TBoxer = INVALID_PLAYER_ID;
	}
	if(GetPVarInt(playerid, "AdvisorDuty") == 1)
	{
		Advisors--;
	}
	if(TransportDuty[playerid] == 1)
	{
		TaxiDrivers -= 1;
	}
	else if(TransportDuty[playerid] == 2)
	{
		BusDrivers -= 1;
	}
	if(PlayerInfo[playerid][pJob] == 11 || PlayerInfo[playerid][pJob2] == 11)
	{
		if(JobDuty[playerid] == 1) { Medics -= 1; }
	}
	if(PlayerInfo[playerid][pJob] == 7 || PlayerInfo[playerid][pJob2] == 7)
	{
		if(JobDuty[playerid] == 1) { Mechanics -= 1; }
	}
	if(PlayerInfo[playerid][pJob] == 11 || PlayerInfo[playerid][pJob2] == 11)
	{
		if(JobDuty[playerid] == 1) { Coastguard -= 1; }
	}
	return 1;
}
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