#1

I have 3 banks, i made enter/exit for each, but with different virtualworld.

When i go to second, or third bank and exit he teleports me to first.

Code:

Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if( newkeys == KEY_SECONDARY_ATTACK )
    {
        if(IsPlayerInRangeOfPoint( playerid, 3.0, 1481.0592,-1772.3126,18.7958 )) // Commerce
        {
            SetPlayerPos(playerid, 2305.3645,-16.3774,26.7496);
            SetPlayerFacingAngle(playerid,270.4258);
            return 1;
        }
    }
    if(newkeys == KEY_SECONDARY_ATTACK )
    {
        if(IsPlayerInRangeOfPoint(playerid,3.0, 2305.3645,-16.3774,26.7496 )) // Commerce
        {

            SetPlayerPos(playerid, 1481.0592,-1772.3126,18.7958);
            SetPlayerFacingAngle(playerid,357.4608);
            return 1;
        }
    }
    if( newkeys == KEY_SECONDARY_ATTACK )
    {
        if(IsPlayerInRangeOfPoint( playerid, 3.0, 1459.5172,-1009.9211,26.8438 )) // Downtown
        {
            SetPlayerPos(playerid, 2305.3645,-16.3774,26.7495);
            SetPlayerVirtualWorld(playerid, 1);
            SetPlayerFacingAngle(playerid,270.4258);
            return 1;
        }
    }
    if(newkeys == KEY_SECONDARY_ATTACK )
    {
        if(IsPlayerInRangeOfPoint(playerid,3.0, 2305.3645,-16.3774,26.7495 )) // Downtown
        {
            SetPlayerPos(playerid, 1459.5172,-1009.9211,26.8438);
            SetPlayerVirtualWorld(playerid, 0);
            SetPlayerFacingAngle(playerid,179.1760);
            return 1;
        }
    }
    if( newkeys == KEY_SECONDARY_ATTACK )
    {
        if(IsPlayerInRangeOfPoint( playerid, 3.0, 593.6159,-1250.9601,18.2534 )) // Richman
        {
            SetPlayerPos(playerid, 2305.3645,-16.3774,26.7494);
            SetPlayerVirtualWorld(playerid, 2);
            SetPlayerFacingAngle(playerid,270.4258);
            return 1;
        }
    }
    if(newkeys == KEY_SECONDARY_ATTACK )
    {
        if(IsPlayerInRangeOfPoint(playerid,3.0, 2305.3645,-16.3774,26.7494 )) // Richman
        {
            SetPlayerPos(playerid, 593.6159,-1250.9601,18.2534);
            SetPlayerVirtualWorld(playerid, 0);
            SetPlayerFacingAngle(playerid,179.1760);
            return 1;
        }
    }
    return 1;
}
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#2

Try this:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys == KEY_SECONDARY_ATTACK)
    {
        if(IsPlayerInRangeOfPoint( playerid, 3.0, 1481.0592,-1772.3126,18.7958 )) // Commerce
        {
            SetPlayerPos(playerid, 2305.3645,-16.3774,26.7496);
            SetPlayerFacingAngle(playerid,270.4258);
            return 1;
        }
        else if(IsPlayerInRangeOfPoint(playerid,3.0, 2305.3645,-16.3774,26.7496 )) // Commerce
        {
            SetPlayerPos(playerid, 1481.0592,-1772.3126,18.7958);
            SetPlayerFacingAngle(playerid,357.4608);
            return 1;
        }
        else if(IsPlayerInRangeOfPoint( playerid, 3.0, 1459.5172,-1009.9211,26.8438 )) // Downtown
        {
            SetPlayerPos(playerid, 2305.3645,-16.3774,26.7495);
            SetPlayerVirtualWorld(playerid, 1);
            SetPlayerFacingAngle(playerid,270.4258);
            return 1;
        }
        else if(IsPlayerInRangeOfPoint(playerid,3.0, 2305.3645,-16.3774,26.7495 )) // Downtown
        {
            if(GetPlayerVirtualWorld(playerid) == 1)
            {
                SetPlayerPos(playerid, 1459.5172,-1009.9211,26.8438);
                SetPlayerVirtualWorld(playerid, 0);
                SetPlayerFacingAngle(playerid,179.1760);
                return 1;
            }
        }
        else if(IsPlayerInRangeOfPoint( playerid, 3.0, 593.6159,-1250.9601,18.2534 )) // Richman
        {
            SetPlayerPos(playerid, 2305.3645,-16.3774,26.7494);
            SetPlayerVirtualWorld(playerid, 2);
            SetPlayerFacingAngle(playerid,270.4258);
            return 1;
        }
        else if(IsPlayerInRangeOfPoint(playerid,3.0, 2305.3645,-16.3774,26.7494 )) // Richman
        {
            if(GetPlayerVirtualWorld(playerid) == 2)
            {
                SetPlayerPos(playerid, 593.6159,-1250.9601,18.2534);
                SetPlayerVirtualWorld(playerid, 0);
                SetPlayerFacingAngle(playerid,179.1760);
                return 1;
            }
        }
    }
    return 1;
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#3

Nothing :S same as before
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#4

Create a variable at the top of your script:
pawn Код:
new BankID[MAX_PLAYERS];
Then instead of using virtual worlds, use that variable, and set it to 0 for first bank, 1 for second bank, and 2 for first bank.

Then when you detect if they are at bank 0, 1, or 2, instead of using 'GetPlayerVirtualWorld', use 'if(BankID[playerid] = ID_HERE)'
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#5

Got it working, thanks
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